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Browsing Posts tagged game

Killsquad is a twin stick shooter mixed with elements from a variety of genre’s from novarama, and while the game at it’s core remains true to the twin stick shooter experience adding levelling elements similar to moba’s unique to each mission along with the variety in both the level and enemy design as well as the variations in the way all of the heroes play make this a highly polished experience and a game that stands out above others in the genre. Offering a choice of single player or online multiplayer up to 4 player co-op action without throwing overwhelming waves of enemies at you whilst keeping it fun and challenging.

The game has been released today in early access with a roadmap ahead for future plans and expansions, but they wish to see what the community would like and build the game towards what players would like to see as well as fix those elements which don’t work for players and this is a good way of designing the game going forward to ensure the community get the experience they would like from the game. Even saying this the game as it stands seems a very polished experience and while there are a couple of bugs like breaking animations or causing enemies to lose agro if you do specific things (and really actively refuse to fight you) these bugs are expected in early access and bringing them up helps ensure they won’t be an issue going forward.

At present there are 3 main area’s in the game each with their own feel and experience all being very different, and although the enemies are varients of bigger waves of enemies coming in for melee combat and differing long range enemies as well as a few special ones unique to each area the way they do things does feel different enough, and they all look like they belong in their zones where many other games of the genre would simply throw the same enemy at you in each area rather than having the unique variants designed to fit the area.

The zones themselves offer a significant degree of variety beyond simply aesthetics with the factory area offering zones which traverse between rooms rather than simply being sidescrolling as well as incorporating mazelike stairway sections, and it is inhabited by a variety of mechanised enemies who feel like they belong in the factory zone, where the open world zones have fleshy inhabitants that look like they belong in those zones, with cave spiders inhabiting a crystalline landscape full of crevasses and bridges along with natural disasters occurring in the zone and the final zone currently in early access being a deserted wasteland with flying prawns and other wildlife.

There are a number of touches which have been given to the game which normally get neglected such as background elements making the world feel alive from flocks of birds flying by, to machinery working along in the factory area’s. This along with the level of detail put into the animations and mechanics for all of the skills which do vary greatly from each individual character to make sure that they play very differently to each other despite being two shooting and two melee classes they all feel and play very differently to each other.

Many games of this nature would often have a purely cosmetic difference between characters, but you can see the effort made to ensure the heroes play differently, starting with one of the shooting characters having a selection of skills and upgrades which revolve around marking the enemies with your primary weapon to trigger skills on them later, which plays very differently to the other projectile character who fires a ghostbusters style laser beam and fires huge plasma balls as well as providing health kits on demand for any character to use to heal. The two melee classes also play very differently due to one being very fragile with skills designed for dodging and avoiding enemies, whilst the other gains armour for hitting enemies and rewards remaining up close in the combat as well as having an option for an ultimate which provides momentarily invulnerability for the team.

Every run is different starting fresh with a basic hero and levelling up in a mobaesque fashion from a choice of options to tailor the run to what you require for that specific level based upon your team and the dangers you are facing. Providing a variety of choices for level up progression from synergies that will be unique to your hero or skills that may benefit a larger team, it’s down to you to create a build that works for you in that current moment, and as missions are fairly short levelling and progression happens quite rapidly. The choice comes to whether to explore for more enemies and more experience to make the boss easy or rush down the objective to get the rewards quicker.

A roadmap for expansions has been set out showing that new area’s are planned and being designed as well as extra playable characters, and new factions which may be new enemy types or even lead to further levels and layouts designed around them and this along with the fact that they are planning on expanding based on feedback from players as the game develops shows that they are putting a lot of effort into this game to ensure that it is a very good experience. Even as it stands with only a few worlds it’s very obvious that a lot of care and effort has been put in to ensure the game doesn’t feel stagnant and all the heroes, completion tasks and area’s all feel very unique and offer a variety to keep the gameplay fresh which all adds up to the game being a very polished experience and worth the asking price.

I look forward to seeing how the game progresses and what further developments will be coming out, and it would be really cool if they manage to have a huge roster of playable characters all feeling very unique in their styles and skills though I can understand this would be asking a lot especially as you can also change weapons and items on the characters for the missions, and perhaps further skill tree options would be fantastic to allow even greater customisation for runs though the game really doesn’t require any of this to be a very fun and playable experience worth the asking price.

Get killsquad for yourself over on steam now at https://store.steampowered.com/app/910490/Killsquad/ Currently in early access.

Also curated over at https://store.steampowered.com/curator/6860437/

Clocker is a puzzle game set in two universes essentially as after receiving a mysterious broken watch to repair a father jumps to save his daughters life further breaking the watch and as a result both knocking himself out of time but also his daughter into a completely separate and phased timestream, and as a result of this puzzles must be solved in order to progress through the game through the manipulation of individuals by simply playing out and rewinding their timestreams causing interactions with the objects and individuals around them being altered by events as they currently stand. Furthermore these events continue to playout after solving the puzzles in the daughters timeframe where time passes as normal in close proximity to her, but passes slower the further away from her it gets in a doppler like effect.

The puzzle element of the game involves rewinding and fast forwarding the individual timestreams of individuals one at a time in order to create an outcome in the world that allows you to traverse to missing pieces of the clock which have been scattered around the world while you are stuck in a dome like structure unable to progress outside of a very narrow part of the city, and through solving these puzzles and collecting all of the pieces you’re able to progress to the next area. There are a number of puzzles in each zone which require solving and whilst your actions may appear limited it’s rather surprising how much of a difference things can make by having certain events playout in a slightly different order or position.

The interactions are said to have some very complex AI mechanics behind them and this is apparent due to the fact that not only must interactions between all of the elements be recognised within the dads timeframe in order to solve the puzzles, but also the effects of time passing in the daughters timestream afterwards as time continues to progress is rather difficult to picture as time continues passing onwards, and characters and events passing by depending on who encounters what and how fast things are travelling is a requirement in order to ensure things progress as you hope they will in her timestream.

There were at the time of my review being recorded only 3 area’s to the game, and there was around 2 hours of gameplay for me from beginning to “end” however this is a single playthrough without fulfilling the true ending which is clearly designed to be returned through and play out other outcomes and investigate thoroughly in order to find the solution for a true ending. On top of this they have also since added additional content to the game since my playthrough so actual playtime may vary especially if you have a more difficult time than me in solving some of the puzzles which is easily possible. The third area however was essentially a prologue and there was little to it at the time of my review, I know they’ve published changelogs showing additional content since so who can confirm how much there is should more content be added again, but saying that playing through different solutions and trying to gain the true ending would add even further gameplay time to the game.

The story and narrative of the game were very fun and entertaining and the puzzles presented a challenge in solving and took more thought than a cursory glance in order to achieve so I would recommend a purchase especially as the mechanics and interactivity between both time universes in order to solve the puzzles provides an interesting and unique problem solving nature you’d struggle to find elsewhere and as a result I think the game is definitely worth purchasing and playing through.

Get clocker for yourself on steam now at https://store.steampowered.com/app/916050

Lucius 3 is the final part of the movie inspired horror adventure trilogy where Lucius has to return to his home island to fulfil 7 prophecies in order to open the gateway to hell and potentially bring an end to the world. Featuring an open world layout it’s up to you to explore the world and try to piece together the clues from the scroll in order to enact specific pre-ordained acts of violence against people in order to bring forth the four horsemen of the apocalypse.

Whilst the open world nature adds more freedom to explore the world there are a few issues that result from the way things are done, as whilst some games like the old silent hill games would lock off area’s with finding specific keys prompting you to return to specific area’s this game relies upon activating specific cutscenes and triggers in order to allow access to certain area’s prompting that you’re not allowed to enter yet if you try to go to key area’s too soon. Whilst this prevents solving certain puzzles early it does create issues that mean if you hear one trigger hint and go to a certain area before hitting another specific prompt you’re going to end up stuck pretty early on and presuming you’re locked out of doing a certain action to get into the mayors house, and this lead me to go on a wild adventure lost unable to progress for a long time in my gameplay.

This isn’t the worst thing that could happen however as there are a number of side plots you can pursue along the way if you go off the rails from the main track with special events to eliminate the townspeople in a variety of ways some of which add further nods to horror movies with easter eggs. I tried to avoid this on my playthrough though as there’s a big theme throughout the game where Gabriel is constantly telling you it’s not too late to turn things around and abandon the path of evil, so I was trying to make my playthrough a chaotic good playthrough (with some accidents happening) and embrace the side of light only taking out those who really were evil and deserved it.

Spoilers, it’s hard not to go into a specific part of the game where later on events occur however I feel the spoiler is actually something that will free you up in your gameplay allowing you to go explore further and pursue the alternate elimination plots. Obviously I stated that I was trying to save as many of the townspeople as possible only pursuing those who deserved to be taken out, whilst accidentally flinging someone off a fort and perhaps ending someone’s life trying to open a portal to another dimension. The spoiler is that none of this matters, whilst I did seem to get a bug that jumped one of the prophecies straight into the church confrontation by wearing the white clothes too early (again from a clear hint in game to do so) there’s a scene where everyone in the town have decided they have to take you out in order to stop bad things happening in town.

At that point you’ve got to start literally vaporising everyone as they rush you down and whilst it’s an interesting minigame trying to catch out the people sneaking around the edges you do end up with regrets for deciding not to eliminate other people or pursue and search out those plotlines when you’ve been presented the opportunity. Taking them out would make this scene easier but that’s not the point, it’s the disappointment to miss out on all of the special scenes and sidelines that really hit you as you’re going to get a lot of enjoyment from pursuing those storylines and seeing all of the movie based easter eggs revolving around them.

I focused on following the plotline directly after the initial problems caused by getting sidetracked, though I don’t think there’s much of an issue after the first incident and even after you move on through the chapters of the game you’re going to be fine to explore the island for additional plotlines is going to add a lot more length to the game as well as enjoyment, without effecting the outcome for the end of the game and the ultimate decision over good and evil.

The game took me around 7 hours to get through however you have to account for getting lost in the first act due to events being locked off from activation and then looking over them repeatedly, but balance that with rushing through the rest of the chapters you could get more playtime exploring and looking for all of the additional actions you can do throughout the game and for the price of the game you’re getting a decent horror narrative adventure with some interesting puzzle mechanics. Whilst I feel that some of the progress related boundaries can cause some issues they’re relatively minor and I did get a funny bug where all of the towns people started sinking through the ground into hell perhaps because I took too long or maybe because of finding some drugs in a bag in the game but these are easily overlooked and not majorly gamebreaking.

If you’re looking for a new adventure game and enjoy horror movies this is a pretty good game for you as it’s crammed with references from a number of classics as well as being an enjoyable game. I would recommend giving the game a try.

Get Lucius 3 for yourself on steam now at https://store.steampowered.com/app/513290/Lucius_III

Battle princess Madelyn is a retro inspired action platformer inspired by one of the developers daughters as well as being written by a professional childrens author.  The game itself comes in two game modes and whilst the regular gamer might believe story mode is the preliminary game mode it seems arcade mode is actually something quite different and the designed primary mode.  Where arcade mode comes across 10 worlds of 5 levels each (according to the steam page but seems 2 and a boss), where weapon drops come from the sacks of enemies permanently replacing your main weapon until you find another, whereas the story mode is very different with actually shorter and different world levels all tied together with an exploration factor and unlocks involved which I played through believing this to be the primary mode and arcade simply being a level select of these and not a completely different entity which plays entirely differently.

There has been a huge patch to the game which has made some significant changes to the story mode through a number of issues experienced throughout by players, and at the time of print of this review there are some other issues I will bring up which would really change the quality of life of the game mode as well as one significant bug with fritzy which I will bring up with the aim of these being fixed in a further update and perhaps never being experienced by yourselves should you decide to go ahead and purchase the game.

Gameplay

Levels in the game involve a variety of enemies each with their own unique attack and movement mechanics spawning at various points in waves whilst you take them down with the arsenal of weapons you’ve collected attempting to traverse through the platforming challenges the area’s offer trying to find the boss keys and possibly finding secrets and additional powers along the way.

In story mode you have to complete side quests or defeat certain bosses in order to obtain additional weapons and powers like a double jump and whilst the area’s have been changed to be more linear initially and avoid a large number of very difficult challenges at the start there are a few additional balance changes which could be implemented to make progression feel a bit more natural.  For example you find a quest to obtain a hammer for the blacksmith so you can upgrade your weapon and armour however by the time you finally collect this half way through the game you can fully upgrade everything, whereas if you were offered this opportunity earlier in the game and naturally slowly level things up the quality of life and pace of the game would feel far more appropriate, and whilst you have the opportunity to press a button in the menu to unlock everything at the beginning this is cheating and defeats the purpose of the mode, in which case again it feels like arcade mode is the way the game should have perhaps been played and released.

Another major bug in the story mode is that your companion fritzy lacks his powers until you obtain the pogo ability which is if played linearly 80% through the game, and if not at least over 50% of the game and it feels like this should have been unlocked from the very beginning and not tied to the pogo ability (which also grants you a wand weapon and no explanation that you must use down attacks on enemies to bounce of their heads at time of review and I had to ask the developers about how to use the ability thinking it was bugged and I hadn’t been provided the ability)

Some other gameplay bugs have been fixed and as stated earlier the developers do care and are trying to make the story mode as tight as it should be, and whilst they’ve made the earlier levels more approachable they also fixed actual bugs from sidequests which had prevented you from being able to even fight certain bosses.  This shows that the developers are addressing issues with the game mode, so perhaps expect in the future that fritzy’s powers might actually work from the beginning of the game as expected, and if you could unlock some armour levels sooner in the game incrementally it would make quality of life so much better, so whislt there are bugs at the time of review I do expect these to be resolved.

Even with these bugs the game is very playable and enjoyable, in story mode you have a compressed taste of the levels with the challenge of having to find all of the unlocks and keys in order to fight the bosses.  Boss fights are well thought out holding onto that retro feel with learnable boss patterns and a variety of mechanics involved in taking down the bosses as you progress so they all have their own ways of being defeated rather than just dodge and attack where possible often subtleties are involved to get the best patterns to avoid getting defeated in order to progress.

The story mode has an interesting way of subverting expectations as you expect the game to be coming to an end through the building of stitchbot actually you unlock the second half of the game and additional area’s to explore previously inaccessible offering a pleasant surprise with additional gameplay.  (Which also allows you to finally complete some of the earlier side quests previously impossible to achieve should you desire a 100% completion rate)  Collectible stuffed toys are provided to you as you complete the game, which I initially confused for some form of monsterpedia type thing, and whilst the game begins with some of your collection already filled out (which if you read descriptions suggests you’ve already encountered them) I feel it would have been better to collect everything from an empty state to avoid confusion, and this doesn’t even have to be through side quests it could have been achieved through defeating the first of these enemy types or additional drops from existing quests/chests/bosses.

Overall Impressions

At the end of the day for the price you’re paying you’re getting a pretty fun action platformer for the price, and while the arcade mode is the definitive version with all of the polish you would expect from the game they are making efforts to polish the story mode to ensure that there aren’t major bugs and gameplay issues and giving it a more progressive arc into the gameplay showing that they do care about the title and want it to be the best that it can be. The game would have been good enough value with the arcade mode alone, and the fact that you have additional modes as well as the story mode there is plenty of gameplay to be experienced, and depending on whether you want to battle through waves of enemies and challenging platformers or explore to complete quests in order to get to the bosses there’s a game mode for you. The bosses also offer plenty of variety as opposed to simply learning their patterns some often involve some extra aspect in order to be defeated adding a greater challenge and more interesting factors to the gameplay.

If you’re looking for a good retro inspired action platformer this is the game for you. Check out battle princess Madelyn for yourself on steam now at https://store.steampowered.com/app/603930/Battle_Princess_Madelyn/

Deadbeat heroes is a frantic action game from some of the developers behind the marvellous miss take, except rather than stealth and puzzle solving to complete the levels this game it’s all about effectively taking down criminals in the most stylish way possible preferably without getting hit, except you aren’t the typical superhero, no you’re just some deadbeat with a special engine attachment on his arm granting you abilities beyond the basic human allowing you to take on crime in the name of a retired superhero.

You can see some similarities with the level designs between this and the aforementioned marvellous miss take, however the gameplay features of this game definitely leave it feeling a very different experience as you have to defeat waves of enemies in a variety of rooms whilst also potentially rescuing hostages for bonus points, though this isn’t essential to complete the levels it may help as it’s stylish to save the hostage right?

Your handheld engine has an additional special feature that allows you to clone supervillains powers which grants you time limited additional skills from freezing enemies to teleporting around the map and a wide range of skills between, some of which are more useful than others but do add variety to the gameplay of the levels and give you a fun way of taking down the plethora of enemies coming to get you.

Bonuses can be awarded for dispatching justice in a room without getting injured, while if you do get injured you’re rewarded with a health pickup to give you a better chance of taking down the next room. The true skill comes in combining running across walls and poles and diving from the skies to take down the villains preferably without getting hit, which is easier said than done when enemies can have turrets, rocket launchers and submachine guns all firing at you at once and while hiding could provide an easier way to win you’re not really doing it in a stylish way unless you’re doing it quick and chaining together those takedowns.

It took me 6 hours to complete the game from beginning to end playing just to unlock all the levels and defeat the final boss, where there are 35 levels all based around an old school London theme with typical british humour injected into the mix as you progress through the story taking down the 10 villainous area bosses along the way all with their own superpowers for you to use against them, and it’s not a true win unless you hit them before they even start speaking… Well that’s not entirely true but that’s a challenge I set for myself for humour and fun purposes.

The game itself can be single or a two player experience and can even be integrated with twitch so anyone chatting in your stream can become one of the hired thugs attempting to take you down along your path to dispense justice on the villainous prime sinister who has taken out every one of the city’s superheroes on his rise to power, just don’t question why it might look like he has the same sort of engine attached to his fist as you… I’m sure that there’s nothing deeper to that lore and that perhaps there might not be a spinoff story potential of what really happened with his rise to power and taking down all the superheroes, and don’t question your retired superhero bosses reasons for this quest and how he’s the creator of your fist engine….

Style is definitely a big part of this game and while it’s a gameplay mechanic it’s also very noticeable in the artwork and soundtrack of the game as it has an old school feel along with it’s cell shaded pseudo comic book aesthetic, it’s definitely a fun and interesting experience and even after you complete the game there’s scope for further replayability trying to get the highest ranks and scores across all of the levels and playing through with your newly unlocked character now out of retirement the only superhero remaining in the city. All of the characters play the same essentially being reskins so choice of character isn’t a limiting factor and unlocks are purely cosmetic, and while they could have given them different skills and added further gameplay mechanics as such I do like that instead they’ve made the powerups drop from dispatched villains in the levels so you can play through and perhaps compete over who gets to collect the powerup on the levels if you’re playing co-op and allow you to go through the entire game with your favourite hero.

I had a lot of fun bashing through the enemies in the frantic action levels and would recommend the game if you’re looking for a casual action brawler with a dash of british humour, or even if you’re just looking for a way to beat up your twitch chat viewers every now and then ;-) There’s plenty of silliness and the action gameplay is on the right level not being too easy whilst also being fun and giving you that feeling of wanting to keep retrying until you get through the game, and the boss powers do add variety between the area’s giving you more mechanics to play with whilst keeping the core game feeling, along with area’s becoming more difficult adding further and harder challenges the further you get into the game so I would definitely recommend the game as a purchase.

Get deadbeat heroes for yourself now on steam at https://store.steampowered.com/app/614090/Deadbeat_Heroes/

GreenManGaming have had a loyalty scheme pending for some time and people have been wondering what the prizes would be as loyalty points were earnt and many speculations were made, however nobody expected that all prizes would be actually all AAA best seller titles for the month, and at least for it’s inaugural outing there are 5 prizes on offer with equal odds of winning and all of them are top selling titles on the site.

The games available to win in the wheel are as follows:

Monster Hunter World
Fallout 76
Assassins Creed Odyssey
Hitman 2
Just Cause 4

All of which have an even chance of winning and you can have a maximum of 3 entries at a cost of 100 greenbacks the loyalty points earnt on the site, the official word is that there should be one wheel of mystery per month at random intervals unannounced so it’s best to be part of the site and regular to know when it goes live and take part in the opportunity to get something, it’s hard to say if all future prizes will be as good but I presume that as this month all prizes on the wheel will be shown on the page along with the odds of winning each one, and the only way to gain entry is through the loyalty points on the site. There is always a chance that all of the rewards every month will be great titles, and perhaps be the top titles for each month as it goes live, but really who is to say as it could be any selection of items on the site and may even have chances of discounts as the prizes are discount codes to claim 100% off a purchase on the site and get your code.

My video shows my spins, I was a little enthusiastic and span my first one before starting recording not quite believing that you would definitely get the item, however it seems every spin is a winner, and whilst they’ve got limited supplies of codes so it’s a first come first served, as long as you’ve got the loyalty points to play you can get a good game, and the site itself usually has pretty good deals and bargains throughout the year, including at xmas where the seasonal sales not only had good discounts on selected titles but also included credit + packs that gifted out free games with the purchase of credit, and an encore 99p mystery code sale on some pretty good titles. All codes are legitimate direct from the publishers so the site is definitely to be trusted, and you might just see me in the forums, after all I’ve earnt all those points being active on the site.

I ended up winning monster hunter world, and just cause 4 (with a duplicate of that to gift, and would happily swap for assassins creed odyssey or hitman 2 if anyone ends up with a duplicate playing themselves.

Check out the Wheel of Mystery if you want to play and spin for yourself

Dark Dream’s Don’t Die is an episodic detective adventure game where you play as david, an investigator with the ability to dive literally into the case and relive the experience through a supernatural ability to channel memento’s and relive the memories associated with it in order to investigate what happened, and while he is investigating a case revolving around a drug known as “real blood” he is also looking for information about his wife’s murderer and searching for a mysterious “D” who may be involved with this.

The game itself has some clever twists on the traditional episodic adventure narrative, intertwining plot around having to look outside of the box and seeing or noticing things other people might have missed, using leaning to change your perspective to find hidden secrets and focusing on certain exclamation points to gather clues and more information which while aren’t necessary to completing the game could provide further insights that may have been used to unlock additional endings. This fits in rather well with the theme of the game which is a cross between time travelling investigatory work and the alternative that might be that you’re undergoing surgery and stuck inside your own mind and memories with the slow talking doctor hinting that you might be under anaesthesia slowed down mid consciousness having brain surgery with the scar oh his head which he touches at times perhaps signifying a wound leading to surgery. (If you’re looking for a deeper meaning than the surface plot of the game shown) There are definite hints to things not being quiet what they seem when you are talking to the doctor who definitely has an otherworldly nature to him existing outside of the space time of the plot, but could perhaps be another with the ability to travel into the memories himself.

Playing through the game you do have limited stamina which you use to perform actions, and you can refill this throughout the memory itself, however if you return to david’s house you will find that there’s a lot to do outside of the investigation and sometimes it’s essential to find clue’s outside of the memory to take back in order to question and influence the characters in order to get the best responses, while this might have lead to alternative endings again this is something I will delve into later. One of the best scenes in this game will come from heading back to the house and talking to kaysen, as you will get to eat meal’s with him and replenish your stamina, these scenes are some of the most over the top comedic stuffing of as much food as possible into your mouth and something not to be missed if you’re playing this game.

Investigating david’s wife’s murder is definitely a secondary plot to this game and it can be easy to miss a lot of the special event triggers to gather information about this as many of them require you to head home to david’s during a memory and find hidden clue’s around the home, these will trigger some cutscenes and provide more information that might hint that perhaps the D you’re meant to be finding is in fact a daughter, which going along with the mysterious cat girl who’s around the apartment could also mean that in fact she’s grown up and a lot of time has passed, but kaysen is keeping it secret to not trigger perhaps an episode with david, but again there are plot hints to other things going on with a myserious perhaps future david visiting at the end of an episode but never being fully fleshed out, and also the girl with striking similarities being a clone of your wife but with less dots by her eye like that signifies versions through time travel and alterations of time.

There is a lot to this game with great potential to be a very interesting storyline, and it got me hooked and interested to hear more, however this game had the unfortunate nature of being limited to an xbox live exclusive launch and hidden without physical copy not really highlighted in the online indie marketplace of the xbox 360 and as a result has ended up being abandoned. While the game strongly emphasised the use of movement and even the kinnect to influence cutscenes with very action intense moments requiring heavy quick time events, but done in a very fun and active way which most games attempting to incorporate QTE’s seem to lack, this one was done in an enjoyable manner and ranked you on your capabilities to “synchronise” these as well as the choices you make with conversations during your investigation perhaps suggesting that 100% synchronising or failing to synchronise conversations could lead to alternative outcomes in later episodes.

The problem is however that because it was hidden on this platform and wasn’t as noticed future episodes didn’t get made, and even though it has now received a pc release and gained a lot of popularity on youtube it still remains unfinished, so all these questions around the plot are never truly answered because the game was never completed, the mystery of the game it seems will always remain a mystery forever. This goes back to where you can go and find additional information in david’s house and go back into the memories and complete questlines with this additional knowledge, however as the game was never completed you would have to ask yourself is there any point to gathering this additional information as the episodes just end short, with hints that the game is due further episodes and no true ending whatsoever, being only 2 episodes and a prologue in length the feeling is that there should be at least 1-3 further episodes coming up to complete the season and to end on a satisfying note.

Where things end at present you’re left with a lot of unanswered questions and mysteries, no plotlines at all are resolved and if anything you’re left with a major plot twist on two of the characters as both the wife lookalike has an ulterior motive and secret identity, and the suspicious flight attendant who seems to be inhaling real blood turns out to be some super villain determined to take down the plane. And how is the jumping between two flights connected to all of this, and why does the doctor know more than he is letting on.

None of the investigative lines are completed and the case is most definitely not closed in this one and I hope that the game can gain enough momentum that swery may eventually finish off this game, as I’m sure he has the plot and narrative already planned out much as you would for a game like this, it just feels a little sad that such a good game is left open ended and incomplete. Even though this is most definitely not a finished game I would still recommend a purchase as it has a good plot and is a fun experience, I just wish that the plot wasn’t left unanswered and that you were given a satisfactory ending, even if it does leave room for a sequel at least some aspect should come to a satisfying end for it to be truly considered a proper ending.

Get D4: Dark Dream’s Don’t Die on steam now at https://store.steampowered.com/app/358090/D4_Dark_Dreams_Dont_Die_Season_One/

I have started using my twitch channel more on the path to affiliate and doing dedicated streams over there where I can interact with my audience, and while I have been growing it by uploading the prerecorded video’s and doing reruns at present I will be moving to actual livestreams over on the channel.

Twitch decided to remove the ability to run premieres of video’s and reruns for those under affiliate level at the same time that youtube seems to be testing out premieres on it’s on site, bring both sites ever closer to being competitors with twitch now including uploaded video’s but specialising in livestreams and youtube being the opposite slowly but surely both sites are coming closer to offering the full range of services in an effective manner.

Through video premieres alone my channel has been growing, and since they announced they were removing these features I decided to do a test in one of those if you remove my toy’s I will play with them sorts of thing and ran three separate 24 hour livestreams encouraging followers and showing off the sort of content I produce over the channel with variety gaming streaming and IRL content. Each of these averaged around 5 new followers and if I had been left to be able to run long reruns on the channel I could have affiliate level followers in no time, however since this is now not the case I have to look elsewhere to grow my followship on twitch.

Whilst the suggestion that premieres would be removed seemed to suggest that video uploads would also be removed entirely that is not the case, and these seem to still premiere on the channel regardless so perhaps they turned around their idea on this matter rather than remove any ability to produce content other than livestreams, or this may be being phased out slower who is to say.

In the effort of growing my channel to a size that I can start earning money off of it and be worthy of running actual livestreams with chat open and interactivity I have decided to run a giveaway on the site, and where previous pretenders have put me off running any competitions because of their illicit activities I have found a way to run an actual legitimate competition through gleam. Gleam offer a good service that validates entries and also draws the winner at random without any suggestion of rigging or preference, and with the ability to embed it right here on the site you know it’s legitimate and not being run by a scammer pretending to be affiliated with the site and trying to steal keys from developers by pretending to be associated with the site.

I am giving away some old spare steam keys I have leftover from duplicates of games I already owned from humble bundle purchases I have made in the past, this is my first time running gleam so I’m unsure if I can simply redraw winners until I’ve exhausted all of the spare keys I have or if I have to set them exactly before hand, but there will be multiple winners and the key could be random from any of the duplicates I have. Once you have received your key there will be no replacements but you’re free to give away your key to anyone you like if you already own the game, if not I hope you enjoy your prize.

There are a variety of ways to enter the competition below, obviously the primary reason for this is for the path to affiliate on twitch to encourage new followers to the channel and streams which is why this offers the most points, and there are some other options such as subscribing on youtube and to bloglovin, as well as following the steam curator page. I can see in the gleam app if these are invalid and invalid entries will be removed so be sure to actually follow any of the channels or services where stated and remain following or subscribed by the end of the competition for your entry to remain valid. Those of you who follow my twitter will see I like and retweet any twitter entries where I get notifications in my feed, and I appreciate the new followers over there too.

There are some really good games in the mix, obviously good enough that I already owned them and you’ve got a fairly good chance of winning right now so get your entry in and follow along, obviously now the follower count is getting up there I will start arranging a schedule for streams and be sure to be live on those streams regularly the first of which I can guarantee is to be live for hearthstone tavern brawls every Wednesday at 9pm GMT perhaps with bonus content that wouldn’t be on a regular shorter youtube video and longer extended gameplay over there, and I will make a schedule for other games I will be doing over on the channel too like interactive dead cells with captain chicken and other twitch based games like choice chamber, so be sure to follow and tune in if you want to be involved in these interactive games.

Good luck and thankyou for entering

Path To Affiliate Competition

Blackhole is a 2d physics based puzzle platformer with a compelling narrative storyline behind it, the game see’s you “crash” into a blackhole abandoning you the coffee boy with the ships AI to try and find all of your missing crewmates and rebuild the ship so that you can escape the anomaly you find yourself in.

The game promises more than 90 levels across 6 dimensions and over 15 hours of gameplay and that isn’t including the free challenge vault update that essentially added daily challenges with difficult levels into the game. Outside of the levels themselves there are heaps of secrets to discover in the overworld which can be quite challenging themselves.

Each dimension has it’s own theme and it’s own special item that modifies the puzzles in unique ways making the challenges of each of these varied across the game. From EMP pulses to effect lazers and doors to simple wall jump boots allowing you to hop off the walls like Mario.

The physics of the game are some of the best designed I’ve seen in a game of this type, allowing you to start off grasping the simple but once you realise you can use gravity transitions in the level to conserve momentum and fling yourself across to new area’s you can learn whole new ways to progress through the game and perhaps get those selfburns that seemed out of reach earlier in the game. They also do a good job of pacing out the new elements that you come across and scaling up the difficulty so you never feel too overwhelmed with the puzzles, another way they do this well is limiting the number of selfburns required to complete a level and progress through the story so you can finish a level and continue your progress without truly completing the levels and collecting everything whilst leaving a challenge to come back to later when you’ve mastered some of the more complex elements of the game.

Blachole’s story unveils itself as you progress through but if you want to know the true secrets of the anomaly you have to hunt down the black boxes in the overworld which can be in some very difficult to pass puzzles, as though whoever created the anomaly wanted to hide these as you, the AI and the crew all have no memory of what happened and how you got there, and if you haven’t seen the trailer you need to watch it for yourself (well that’s easier said than done, I tried to find the trailer I saw which showed the AI seeming to go a little crazy to link it here but I can’t find it anywhere…)

I am surprised how ridiculously cheap the game is and what a bargain it is for how much gameplay there is and how much enjoyment you’ll get out of it, not only in solving the puzzles but with the storyline and how well the voice acting is done (and you might recognise a celebrity or two in there) and if you’re into movie references and meme’s well there’s plenty in there from tetris to doctor who if you keep your eye out you’ll be able to spot them all, and may involve passing through a hidden wall puzzle or two at times.

This has probably one of the best games I’ve played in the past few years and I’m surprised it didn’t get more recognition and remains so unknown when it is such a well made game within the puzzle platformer genre, the game is so well done, has a great quirky storyline and good voice talent as well as polished well designed puzzles with great physics and a variety of gameplay mechanics throughout a lot of levels and different worlds as well as being a ridiculous bargain price as a result it has earnt itself an indelacio star.

Get blackhole on steam for yourself at https://store.steampowered.com/app/322680/BLACKHOLE/

I’ve started uploading video’s over on twitch now that you’re able to produce content there without it expiring within a week, and as a result if you’d like to follow me you might see content before it comes up on video but beyond that there’s a lot of twitch specific content you’d get which would only be over there, from jogging streams talking to chat (which following would be the best way to know about when I go live) as well as rock band and guitar hero streams where I plan to play as well as sing at the same time on the harder difficulties as well as playing using the controller in a very unusual fashion which would be a site to be seen.

I do also have some interactive games which link to twich such as choice chamber which have interactive twitchchat features along with a few others which would also be a good reason to follow, and once I have 50 followers on the channel I’ll start doing actual livestreams while still maintaining video uploads, where you can see what has been prerecorded over on the events page to see what is upcoming, hearthstone tavern brawls will go live every Wednesday and I might start doing regular or arena matches once I get 50 followers also.

If you’d like to see any other incentives for reasons to follow let me know, but as twitch moves towards being more open with video’s and clips as well as livestreams I’ve become more active over there and I’ve got some idea’s for some fun twitch chat emotes once I gain access to being able to provide these for subscribers so being active over there and following means you’re more likely to see some of these in the future and I know there are some gaps in the meme chat market which I won’t disclose until I have the ability to actually create them and have them as my emotes, but stay tuned and follow and see for yourselves when these go live.

To see my upcoming content on twitch and to follow me go to https://www.twitch.tv/indelacio_co_uk/dashboard/events you can set reminders for upcoming events and click follow from my profile page.