Indelacio.co.uk

Rants, Raves And Reviews

Browsing Posts tagged lets play


Warden Melody of the undergrowth is an adventure game very much in the style of old zelda games but released on the pc so you don’t need to own a nintendo system to finally play a similar adventure. The game is set over a persistent world where all changes you make stay in the world no matter if you travel to another area or play in another day.

The story revolves around the boy prince being trained and suffering an accident where he falls into a river and is washed up ashore lost and trying to find his way home, he is awoken by nyona who charges him with the task of being the next warden, protector of nature and to stop the king changing the world forever and destroying the balance of nature, but things might not be as they seem as you realise through the story progressing there are two sides to every story.

Along the way you uncover former wardens ghosts who have the ability to take hold of fabians body and then grant new powers and abilities to solve the puzzles. Mostly these powers are used to gain access to new area’s previously off limits, sometimes they just open shortcuts and are a requirement to defeat the boss of that area.

I will suggest that there are a lot of secrets that are never explained through the story progression and there are definitly area’s that were off limits and impossible to figure out how to get into, along with a seemingly pointless completionist task of lighting every single lantern and torch in the game which perhaps upon completion grants something special but I never completed this task. Also there are a plethora of seemingly pointless hats that perhaps when worn in the correct way with the right weapon and warden allow you to talk to the shadow beings you can “Sense” in certain circles, however if you fight them they are gone forever from the world, which could perhaps lead you to never being able to complete everything, unless of course simply eliminating every sense being much like pixel hunting in hotline Miami leads to a greater secret being unlocked such as an extra area or a modification to the ending it’s hard to tell from what is revealed in the game, and while some games like spelunky do this well with a hidden secret until the community finds it as a whole this is something I would like to be able to be uncovered through in game discovery as it feels more like something you should be able to ask in game characters about or find special in game lore that uncovers the secrets.

Having said that though the game itself is really good and definitely a lot of fun and I would recommend 100% that you use a controller as there are points where precise platforming would be required that would be a lot more difficult on keyboard and mouse. I myself put 12 hours into the game with my playthrough with a little exploration and discovery of secrets but mostly on a linear path to the ending as much as the game allows as there are progress gates which require a specific number of motes to be collected, which can lead to going off to find and collect the larger collectables in order to progress so it’s a good idea to collect any you go past on your playthrough if you want to avoid backtracking throughout the game. Travelling between area’s has a convenient fast travel system via a dream world by campfires so this isn’t as awkward as it might otherwise have been.

There are three main area’s all of which have their own guardians and their own unlockable warden forms with individual powers to help traverse the world, and the bosses of each area usually involve using that skill in some form to defeat that boss, and then obviously a final confrontation with whichever final boss you decide to go against, as nature and humanity clash. Your choice however is final as once you defeat the final boss returning to try and do things differently is impossible due to the global nature of in game elements and returning leads to a black screen of death glitch.

I still feel like there’s a lot I didn’t discover and a lot more to unlock with those hidden secrets and all the maths and translation puzzles I didn’t complete, but the in game lore and information about these tends to be lacking so knowing for sure what these would do for you besides complete achievements and give you a sense of completionism is something you would have to discover for yourself, but I do feel there are a few area’s I couldn’t gain access to, with the sewers and perhaps in the hat room, and outstanding lore with the witches who perhaps created the crystals which locked down nyona in the first place.

I would recommend the game and you’ll have plenty of fun with it exploring the game for yourself, the combat feels good and not too easy or too difficult and there’s always something else to do.

Check out warden melody of the undergrowth for yourself on steam now at https://store.steampowered.com/app/338310/Warden_Melody_of_the_Undergrowth/

Some games I wanted to play but didn’t do a full series on, more and more games will be added to this playlist with one off gameplay video’s so if you want to check out the links to the games you’ll have to go to the individual video for that game, however this playlist will show off many games which perhaps have more simplistic gameplay that wouldn’t need showing in a full review, or just some games I have got in bundles in the past or just something I want to show off a little without playing a full series on the game.

Check out the playlist for yourself at https://www.youtube.com/playlist?list=PLQSi3zjTHLGIHM8tVt7-9xsfOS2oCScEW

Games are added to my steam curator page over at https://store.steampowered.com/curator/6860437/ feel free to follow over there to see when deal’s on these games are available on steam.

The classic binding of isaac has had some free dlc added since the launch of rebirth that most of you may not be aware of, adding “eternal” bosses and enemies which add an ultra hardcore mode truly pushing the limits over what is possible within the java engine version of the game, you think you’ve beaten the classic? Not until you’ve mastered the eternal edition and beaten all of the eternal bosses and things truly have gone to hell.

Although eternal enemies have a white aura to them they are far from angellic, instead being the hardest version they could possibly be, double the health, faster, stronger and with more tears you will need the extra eternal hearts they drop as getting to the end alive is going to be a true challenge in itself and passing any floor undamaged on eternal mode must surely be deserving of a medal.

If you haven’t encountered the binding of isaac at this point essentially the game is a top down twin stick shooter, but with a twist where the theme of the game is a very twisted and morbid story about a child and his fears coming to life through the most horrific twisted enemies. Each room locks you in with randomly generated floors and enemies based upon the progress you have made so far, and with upgrades that blend together to make further twisted abominations of your own body and weaponry every run is truly unique and you can sink thousands of hours into the game easily without getting bored trying to get every unlock and finish the game with every character.

Floors are generated from two versions with procedurally generated layouts so although you can expect the majority of enemies to be familiar to that floor the layout and items within will never be the same, and occasionally you will be faced with rare enemies which do not belong there! Within every floor there is a golden room requiring a key which contains a free random upgrade/item to use and a shop which you can purchase something to help you on your quest to victory, sometimes there are libraries and curse rooms and even arcades which can help you on your way, or waste your time, money and health and it is that mechanic along with whether you are overpowered for a floor and want to explore everything for maximum benefits or rush to the next floor after defeating the boss which keep things interesting between runs.

Other secrets are included in the game such as devil and angel rooms as well as truly secret rooms which I will not spoil in this mini review, but I do find in my gameplay video’s. These add strategy to the use of your items and health as well as the way you play a game to try to turn a losing run into one that you could possibly win.

Check out the eternal edition of binding of isaac as this is different in some ways to the current afterbirth game, although with the binding of isaac afterbirth++ you could incorporate many of these features and even create a truly twisted version of the game as everything is modifiable within that game and you can even create your own enemies, bosses and items so definitely check that out as well.

Get the original binding of isaac eternal edition on steam now and see if you can 100% the game store.steampowered.com/app/113200

Brawlhalla is a FreeToPlay online multiplayer brawl game for steam where action takes place with up to four players fighting in frantic button mashing combat on a single screen.

There are a variety of characters each with two specialised weapons which you can collect in level making all of the characters unique as well as their individual stats as the weapons all have their own individual playstyles leading to people often specialising in one particular character.

There are daily challenges, unlocks and cosmnetics to purchase as well as the fast paced brawl action, the game is very fun and this is my playlist of gameplay video’s

Checkout brawlhalla on steam now store.steampowered.com/app/291550

Zombie Kill Of The Week Reborn is a 2d zombie defense blaster action game where you face endless hordes of the undead with limiting conditions from being in a tiny room to a rapidly depleting ammo supply on weapons which may prove ineffective for the task at hand.

The action is very fast paced and the waves progress very quickly which is what you want in an action game for a little light relief, there are unlocks including the ability to call in AI partners to assist you in the carnage and help keep you alive one wave further along with more game modes and levels to unlock. If you fancy a blast you can also invite a friend to join you in online multiplayer to help survive the carnage together, or perhaps leave your friend to get chomped by the horde while you make your escape through the now unlockable door to get a decent weapon and make good your escape without them.

Every 10 waves or so there are boss creatures such as the yeti or the terrifying were-banker and each drop an upgrade if you are lucky enough to take them down.

Check out zombie kill of the week reborn for yourself on steam store.steampowered.com/app/342300

Cluster truck is a first person physics puzzle game where you have to jump from truck to truck avoiding the obstacles of the level in order to reach the goal, but it is not as simple as it seems, as a plethora of trucks all on random trajectories can create a cluster truck of a situation. You have the ability to slow down time in order to make things a little more manageable and this can also have effects upon how fast the trucks reach moving obstructions in the scenery.

The game is still in early alpha and this is where you can keep up with the footage of my gameplay through the alpha and as the game progresses to completion, even at the early stage the game is very challenging and fun, and you can see some of the modifications and mutators which will be available and are planned for implementation to add a bit of spice to the game for replayability once you have completed the main challenge of simply completing the levels.

Check out clustertruck for yourself now at www.landfallgamestudio.com/clustertruck

I can’t escape darkness is a first person exploration puzzle dungeon crawler, where you fall down a hole into a procedurally generated maze where your aim is to stay alive and find your way out of the darkness.

Escaping however isn’t as simple as this as not only are you surrounded by danger at every turn but you also have limited supplies, with a torch that is quickly running out of batteries and only the basics you have to explore the area to find supplies which will help keep you alive long enough to escape the dungeon. There are secrets to discover and many ways to die and fail in your attempts to escape.

The game is difficult but not unfair so it will keep you coming back for more, you could save and continue frequently to avoid the permadeath measure however this might make the game a little too easy to defeat in one run. The game is more designed for you to fail and learn why you failed and avoid dying in the same way again in order to finally find your way out of the dungeon and this is the best way to play for the most enjoyment, the save feature however is useful for if you have limited time and wish to save and continue playing the same run later without rushing in to your death when looking for all the secrets needed to escape.

The game would be ideal for virtual reality but even on an ordinary screen the mood of the darkness and the sounds which you will hear will immerse you into the horror theme of the game, and it is a very enjoyable experience.
Check out I can’t escape darkness for yourself on steam now http://store.steampowered.com/app/346090

Perpetual night is a retro style puzzle platform game where the lighting offers more than simply enhancing the pretty artwork, instead the light in the game actually effects your character as you transform between human form and demon form in order to solve the puzzles, beware also of the red light which will destroy your body and force you to begin from the last checkpoint.

The alpha demo introduces a few story aspects which will obviously be further developed as the main game progresses, with robots using ghosts to run electronics and commenting on the “trapped ghost inside the meat shell” before you fall below, and the eyes in the darkness in the wall tutorialising a little along with explaining some of the story as to how you came to be in the castle seeking your missing brother.

In this early version of the game light transforms you between human and demon form, where the human can interact with levers, pull objects and essentially interact with anything that involves thought whereas the demon form is quicker, can run faster and jump higher as well as climb mossy walls which a human could not traverse but lacks the intelligence to pull a simple lever. This is where the puzzle aspects begin as transformative lights need to be manipulated to allow you to progress through the rooms and progress through the game.

There are secrets even in this early aspect of development which are an essential feature of games such as this to stand out from a simple platformer, other essential aspects do tend to be optional paths with risk and reward, and there does seem to be a collectible feature with diamonds throughout the levels, however this is an early demo and doesn’t give away too much but shows just enough to get you interested in the main game, obviously there is a rich storyline behind the game also which will be unveiled, and choices seem to be permanent as opposed to some games where you can leave and come back and everyone has amnesia you have one chance to talk to npc’s and give a good impression much like in real life.

The mechanics feel good, no slippy platforming which would be the death of a game like this, you feel in control and able to traverse the environments perfectly fine, there are times you may fall through floors with clipping issues, but this is something with moving platforms and you have to remember this is still early in development so these wouldn’t be an issue in full release, and the main mechanics are sured up and allow you to enjoy the experience.

If you are looking for a 90′s style platformer this is exactly what you are looking for and reminds me of early 2d prince of persia games, and I would expect the full release to have further puzzle aspects and more light forms and transformations, perhaps some even being secret and hard to obtain, others perhaps being necessary to open paths in a traditional metroidvania style. (I know I don’t like using that, but for lack of a better name for games where new power’s allow you to open new area’s of the game and the fact that it is now industry wide standard for the term)

If you like what you see go greenlight the game and follow the progress.

Vote for perpetual night on steam greenlight now https://steamcommunity.com/sharedfiles/filedetails/?id=660278735

Currently in early access expect there to be improvements and refinement so take any issues raised with a grain of salt as pointing out area’s for refinement means they’re more likely to be resolved before full release and not be an issue at all!

The game itself is already in a very playable and fun format, being a first person shooter based around the lore and characters of the ghost in the shell stand alone complex series. The menu currently hints to there being plot points besides the simple multiplayer online combat, however without any plot the game is very fun and utilizes the universe well with think tanks in terminal conquest, and the enemy soldiers having essentially been downloaded into by the operatives and taken control of for the use of the combat.

This is one of the good unique features of the game, where the enemy operatives are all identical and you cannot identify until they use their skills which operative you’re dealing with and as a result they could pull out any skill, such as thermoptic camouflage, drones and turrets, arm based rocket launchers, thermoptic shields and more at present. Some of these are transferable to your teammates through skill linking which makes tactical simultaneous useage a tactical method which could take your enemy down with ease and precision.

At present there are three game modes, being team deathmatch where it is the first to score 10,000 points which wins, and essentially you only get 100 points per kill regardless of the “additional points” for shutting down and performing killstreaks, or other special modifiers which grant extra points for regenerating your skill but seem like they should count on a deathmatch scoreboard.

The second game mode is terminal conquest where the aim is to be the first to 5 terminal captures or push to the end of the map (3 points) often this game mode is currently imbalanced and once you’ve captured a point with the aid of a thinktank it can be very hard to stop the momentum gained, also maps are asymmetrical meaning often one side is favored for reasons of their advantage on the map positioning.

The third game mode at present is demolition where much like cs:go you have one life per round and the target is either to plant or defend against a terrorist bomb attack, and is often won simply through elimination. With two targets choosing where to defend or attack is often the tactical problem of this mode and offers the greatest challenge at present as people aren’t as likely to simply rush in like fools getting themselves killed as the consequences are that they have to sit out the round as punishment. Faster paced than cs:go the rounds score a first to 6 out of 10 swapping at 5 points from defense and offence to the other.

Additional modes and unlockable characters may be available, and it has been stated that all weapons would be only unlocked through in game earnt credits rather than money credits which would only go to cosmetic items like skins other than in perhaps special rare dlc.

More game modes, maps, characters and unlockables as well as bug fixes will occur over the game’s early access period and I will cover these and do a full review on release, note that in game frame rate is also smoother than my recording shows and is completely seamless without jumps, stay tuned for updates as they come. The balance issue has also been addressed so teams outnumbering you in matchups will not occur as they previously did.

Get ghost in the shell stand alone complex first assault online on steam now http://store.steampowered.com/app/369200

Blackhole is a 2d physics based puzzle platformer where you have to use gravity pads and momentum to traverse the environment and complete the puzzles set before you, but while that would be a fun enough game this goes a step beyond with a humorous and well written science fiction plot to describe everything that happened through an accident revolving around the closure of a black hole.

Characters are voiced by a recognizable cast of voice over artists to bring the story to life, without too many spoilers you play as the coffee guy who has been thrust into the position of putting the ship back together and finding your crewmates as you are the first one to come across the ship’s previous AI now freed in the form of a PDA and expressing emotions and thoughts previously prevented in her previous format.

The puzzles begin both challenging and simplistic where your aim is to collect the nano parts to fix your ship, with only one required to solve the level but further available for those who have the skill to navigate the rotating environment avoiding the dangers and traverse the changing hazards which prevent your success such as slippery surfaces, lava and even lakes of water, where of course you would be the only person unable to simply swim down to collect the nano part and as a result you must think logically to solve the problem.

Gravity and momentum are essential to solve many of the harder problems, through slingshot maneuvers and diving into water from a greater height you can begin to solve the harder and more logical problems and depending on how well or poorly you perform your witty AI companion will make sure you feel it.

If you enjoy puzzle platformers then this is definitely a game for you, and with the plot and cast this goes far beyond being simply a game and on par with the portal experience with the zany and witty comedic elements added to the plot, there is plenty more to discover inside of the black hole.

Get blackhole on steam now http://store.steampowered.com/app/322680