Indelacio.co.uk

Rants, Raves And Reviews

Browsing Posts in Reviews

Dark Dream’s Don’t Die is an episodic detective adventure game where you play as david, an investigator with the ability to dive literally into the case and relive the experience through a supernatural ability to channel memento’s and relive the memories associated with it in order to investigate what happened, and while he is investigating a case revolving around a drug known as “real blood” he is also looking for information about his wife’s murderer and searching for a mysterious “D” who may be involved with this.

The game itself has some clever twists on the traditional episodic adventure narrative, intertwining plot around having to look outside of the box and seeing or noticing things other people might have missed, using leaning to change your perspective to find hidden secrets and focusing on certain exclamation points to gather clues and more information which while aren’t necessary to completing the game could provide further insights that may have been used to unlock additional endings. This fits in rather well with the theme of the game which is a cross between time travelling investigatory work and the alternative that might be that you’re undergoing surgery and stuck inside your own mind and memories with the slow talking doctor hinting that you might be under anaesthesia slowed down mid consciousness having brain surgery with the scar oh his head which he touches at times perhaps signifying a wound leading to surgery. (If you’re looking for a deeper meaning than the surface plot of the game shown) There are definite hints to things not being quiet what they seem when you are talking to the doctor who definitely has an otherworldly nature to him existing outside of the space time of the plot, but could perhaps be another with the ability to travel into the memories himself.

Playing through the game you do have limited stamina which you use to perform actions, and you can refill this throughout the memory itself, however if you return to david’s house you will find that there’s a lot to do outside of the investigation and sometimes it’s essential to find clue’s outside of the memory to take back in order to question and influence the characters in order to get the best responses, while this might have lead to alternative endings again this is something I will delve into later. One of the best scenes in this game will come from heading back to the house and talking to kaysen, as you will get to eat meal’s with him and replenish your stamina, these scenes are some of the most over the top comedic stuffing of as much food as possible into your mouth and something not to be missed if you’re playing this game.

Investigating david’s wife’s murder is definitely a secondary plot to this game and it can be easy to miss a lot of the special event triggers to gather information about this as many of them require you to head home to david’s during a memory and find hidden clue’s around the home, these will trigger some cutscenes and provide more information that might hint that perhaps the D you’re meant to be finding is in fact a daughter, which going along with the mysterious cat girl who’s around the apartment could also mean that in fact she’s grown up and a lot of time has passed, but kaysen is keeping it secret to not trigger perhaps an episode with david, but again there are plot hints to other things going on with a myserious perhaps future david visiting at the end of an episode but never being fully fleshed out, and also the girl with striking similarities being a clone of your wife but with less dots by her eye like that signifies versions through time travel and alterations of time.

There is a lot to this game with great potential to be a very interesting storyline, and it got me hooked and interested to hear more, however this game had the unfortunate nature of being limited to an xbox live exclusive launch and hidden without physical copy not really highlighted in the online indie marketplace of the xbox 360 and as a result has ended up being abandoned. While the game strongly emphasised the use of movement and even the kinnect to influence cutscenes with very action intense moments requiring heavy quick time events, but done in a very fun and active way which most games attempting to incorporate QTE’s seem to lack, this one was done in an enjoyable manner and ranked you on your capabilities to “synchronise” these as well as the choices you make with conversations during your investigation perhaps suggesting that 100% synchronising or failing to synchronise conversations could lead to alternative outcomes in later episodes.

The problem is however that because it was hidden on this platform and wasn’t as noticed future episodes didn’t get made, and even though it has now received a pc release and gained a lot of popularity on youtube it still remains unfinished, so all these questions around the plot are never truly answered because the game was never completed, the mystery of the game it seems will always remain a mystery forever. This goes back to where you can go and find additional information in david’s house and go back into the memories and complete questlines with this additional knowledge, however as the game was never completed you would have to ask yourself is there any point to gathering this additional information as the episodes just end short, with hints that the game is due further episodes and no true ending whatsoever, being only 2 episodes and a prologue in length the feeling is that there should be at least 1-3 further episodes coming up to complete the season and to end on a satisfying note.

Where things end at present you’re left with a lot of unanswered questions and mysteries, no plotlines at all are resolved and if anything you’re left with a major plot twist on two of the characters as both the wife lookalike has an ulterior motive and secret identity, and the suspicious flight attendant who seems to be inhaling real blood turns out to be some super villain determined to take down the plane. And how is the jumping between two flights connected to all of this, and why does the doctor know more than he is letting on.

None of the investigative lines are completed and the case is most definitely not closed in this one and I hope that the game can gain enough momentum that swery may eventually finish off this game, as I’m sure he has the plot and narrative already planned out much as you would for a game like this, it just feels a little sad that such a good game is left open ended and incomplete. Even though this is most definitely not a finished game I would still recommend a purchase as it has a good plot and is a fun experience, I just wish that the plot wasn’t left unanswered and that you were given a satisfactory ending, even if it does leave room for a sequel at least some aspect should come to a satisfying end for it to be truly considered a proper ending.

Get D4: Dark Dream’s Don’t Die on steam now at https://store.steampowered.com/app/358090/D4_Dark_Dreams_Dont_Die_Season_One/

I was offered the opportunity to receive a pipe from dopeboon and it seemed quite interesting with it’s design and pretty fashionable and had claims that it was designed to reduce the amount of product that would end up in your throat giving you a smoother smoking experience, and having looked at their designs they seemed to have an interesting range of products available from the almost bong like inspired glass pipe design through to the most hipster of products being the avocado designed one.

With a number of special features built into the pipe this does seem like a premium pipe and you can see a triple internal rim on the inhale section clearly designed to catch any stray product or ashes that may enter the pipe and filter them back down into the ash collector rather than having the hot residue hit the back of your throat which believe me is the worst thing you can experience in any smoking method and does tend to be an issue if you’re using something unfiltered.

The glass of the product looks to be strong and sturdy and clearly designed to be heated, so will stand up to being ignited and having hot smoke pulled through it whilst remaining pristine and looking stylish enough to draw some attention, as if you pulled this out in a smoking area you’re likely to gather some interest and could become a conversation starter on a night out as people come to ask you what you’re using and where you got it being more unique than a standard pipe.

The range of products on the site should be checked out for yourselves to see if there’s something fitting for your personality and lifestyle.

Visit dopeboo at https://dealspotr.com/getcode/wE953 to check out their range of products on offer, and if you see something you like you can order with the discount code “indelacio” for 10% off sitewide, and until the end of September you can use the discount code Indelacio15 for 15% off all products sitewide on your order.

The product I received was https://www.dopeboo.com/products/grav-labs-upline-spoon-pipe

Tasting and giving my opinion on an oreo coated doughnut as well as a lemon lime and cucumber sprite that I got at bargain prices I decided to start up a new series called “tasting treats” where I would try out nice nibbles and give my opinions on them as I give them a taste.

Starting off with the oreo doughnut I found myself disappointed that it didn’t have the crispy cookie crumbs coating the doughnut as expected, and the cream filling was so disproportioned compared to the stodgy chocolate flavoured doughnut that the balance didn’t portray the expected flavour or experience of oreo cookies as expected, admittedly I did pay only 11p for both doughnuts at 90% off so there is something to be said that perhaps the short dated nature could have softened the crunch but the fact that there seemed to be none at all suggests that maybe they hadn’t intentionally put crunch into the topping which would have made a big difference to the taste.

This wasn’t the only negative with the doughnut though as the icing on the coating was so thin and lacking that it didn’t feel as much of a premium doughnut as expected and definitely not on level with krispy Kreme doughnuts which have a much better balance, with the doughnuts being lighter and having more of a treat feel with high flavour content, which is what I expected from something like this officially branded oreo but I was highly disappointed to discover differently.

The other bargain I obtained was two 2l bottles of sprite for £1.50, but this was no ordinary sprite, this was lemon lime and CUCUMBER flavoured sprite, yes you heard right cucumber in a carbonated drink. I’ve had cucumber flavoured crisps in a pringles like container before and they were surprisingly alright and again I was pleasantly surprised with the carbonated cucumber flavouring which although being very forthright actually seemed a refreshing taste that worked as a carbonated drink.

I could see why they might have designed a cucumber based sprite having served many pimms cocktails in my time working at a variety of events with alchoholic beverages and these always included usually fresh chopped cucumbers but I can see why having it also inside of the lemonade you might use would be good for depth of flavour progression for cocktails and I would also see how this might make an interesting mixer with other alcoholic beverages as well as being a summer based unique drink to enjoy in the hot weather.

All in all I was pleasantly surprised by the sprite cucumber lemon and lime variety as it did have a strong cucumber taste but after a few sips this fades to the traditional lemon and lime variety which gives an interesting drink on your palate that evolves as you drink it, and would definitely be an interesting weapon to add to your mixer arsenal for any summer events you might have, while the oreo doughnut just proved wholly disappointing, being too stodgy with the chocolate doughnut and a poor balance of flavours lacking the expected crunch of the oreo crumbs on top and just feeling like I would rather have had a fresh standard jam doughnut over it.

Blackhole is a 2d physics based puzzle platformer with a compelling narrative storyline behind it, the game see’s you “crash” into a blackhole abandoning you the coffee boy with the ships AI to try and find all of your missing crewmates and rebuild the ship so that you can escape the anomaly you find yourself in.

The game promises more than 90 levels across 6 dimensions and over 15 hours of gameplay and that isn’t including the free challenge vault update that essentially added daily challenges with difficult levels into the game. Outside of the levels themselves there are heaps of secrets to discover in the overworld which can be quite challenging themselves.

Each dimension has it’s own theme and it’s own special item that modifies the puzzles in unique ways making the challenges of each of these varied across the game. From EMP pulses to effect lazers and doors to simple wall jump boots allowing you to hop off the walls like Mario.

The physics of the game are some of the best designed I’ve seen in a game of this type, allowing you to start off grasping the simple but once you realise you can use gravity transitions in the level to conserve momentum and fling yourself across to new area’s you can learn whole new ways to progress through the game and perhaps get those selfburns that seemed out of reach earlier in the game. They also do a good job of pacing out the new elements that you come across and scaling up the difficulty so you never feel too overwhelmed with the puzzles, another way they do this well is limiting the number of selfburns required to complete a level and progress through the story so you can finish a level and continue your progress without truly completing the levels and collecting everything whilst leaving a challenge to come back to later when you’ve mastered some of the more complex elements of the game.

Blachole’s story unveils itself as you progress through but if you want to know the true secrets of the anomaly you have to hunt down the black boxes in the overworld which can be in some very difficult to pass puzzles, as though whoever created the anomaly wanted to hide these as you, the AI and the crew all have no memory of what happened and how you got there, and if you haven’t seen the trailer you need to watch it for yourself (well that’s easier said than done, I tried to find the trailer I saw which showed the AI seeming to go a little crazy to link it here but I can’t find it anywhere…)

I am surprised how ridiculously cheap the game is and what a bargain it is for how much gameplay there is and how much enjoyment you’ll get out of it, not only in solving the puzzles but with the storyline and how well the voice acting is done (and you might recognise a celebrity or two in there) and if you’re into movie references and meme’s well there’s plenty in there from tetris to doctor who if you keep your eye out you’ll be able to spot them all, and may involve passing through a hidden wall puzzle or two at times.

This has probably one of the best games I’ve played in the past few years and I’m surprised it didn’t get more recognition and remains so unknown when it is such a well made game within the puzzle platformer genre, the game is so well done, has a great quirky storyline and good voice talent as well as polished well designed puzzles with great physics and a variety of gameplay mechanics throughout a lot of levels and different worlds as well as being a ridiculous bargain price as a result it has earnt itself an indelacio star.

Get blackhole on steam for yourself at https://store.steampowered.com/app/322680/BLACKHOLE/

I have been using these fuleadture headphones and while the sound quality is good, the noise isolation aspect seems to mostly just come out of the fact that it blocks out external noise rather than having any active noise cancelling as they may suggest, this perhaps comes via noise reduction of audio coming from the computer to clear up any distorted audio rather than active noise cancelling of irritating noises around you as it offered little to block out my heavy fan noise on my old computer, which was a primary reason for purchase of a noise cancelling headphone.

I would suggest that these also seem to be designed for a child or someone with a smaller head than me as although they offer resizing the actual ears are pushed in to such a degree no matter how you resize that it puts too much pressure on the headband that it inevitably snaps destroying the headphones, and the material for the band used seems to be 3D printed so it’s a flimsy and weak substance that snaps way too easily. This is probably the main downside as the quality and life of the headphones depends entirely upon whether you have a small head and won’t strain out the headphones headband, the other downside is that if you want to have active noise cancelling you’re better off looking elsewhere, and while these seem a bargain for active noise cancelling this is completely misleading as they seem to have no noise cancelling technologies at all, or at best they probably misunderstood the term.

When these broke within the first few weeks of use I was very disappointed and they did send a replacement product so the 1 year warranty was valid, and I did continue using the broken set to utter destruction, and then the replacement headphones also snapped in the same place within a month also but I’ve only just started using the replacement, and claimed my warranty early before perhaps newer models were released, passing on my feedback about the flaws with the product to the manufacturer.

True active noise cancelling detects the noise around you and emits a counter noise that makes it so that in your ears you don’t hear that noise around you, and I’ve used a few different noise cancelling headphones at shows such as the gadget show, often they have a button on them that activates and deactivates the technology but you can tell distinctly when it’s active, especially if you hold them slightly off your ear, and I can confirm that these headphones do not have any active noise cancelling, this doesn’t mean that there isn’t passive noise cancelling with the thickness of the padding, but this states to have active noise cancelling which is incorrect.

I will state that at time of creating the video and my purchase this was the case, however looking at the amazon page for the most recent version of the product they seem to have resolved the problems that I had with my purchase, the headband is fully coated in what looks like a more durable and flexible material so fitting to different size heads may result in the product not breaking and being more durable which is my major complaint on the quality, so this seems to have been resolved, also despite my purchase claiming to have “active noise cancelling” and lacking it, the product shown on amazon as the latest version of the product in fact has an active noise cancelling button on the product and seem to actually incorporate correct noise cancelling technology so may in fact be what I was expecting previously but didn’t receive in the product I purchased.

I would suggest that feedback I made on my purchase has been taken into account and the products they are creating have resolved the complaints I had with the product, but without being able to test out a more recent version I couldn’t say for sure and I am a little pessimistic on making a purchase with how easily these broke through use with my head size, but by looks alone the product does look a lot more durable and that it now offers true active noise cancellation rather than in line cancellation of noises from the pc calling that active noise cancelling.

Feel free to make up your own mind and check out the latest product below.


Warden Melody of the undergrowth is an adventure game very much in the style of old zelda games but released on the pc so you don’t need to own a nintendo system to finally play a similar adventure. The game is set over a persistent world where all changes you make stay in the world no matter if you travel to another area or play in another day.

The story revolves around the boy prince being trained and suffering an accident where he falls into a river and is washed up ashore lost and trying to find his way home, he is awoken by nyona who charges him with the task of being the next warden, protector of nature and to stop the king changing the world forever and destroying the balance of nature, but things might not be as they seem as you realise through the story progressing there are two sides to every story.

Along the way you uncover former wardens ghosts who have the ability to take hold of fabians body and then grant new powers and abilities to solve the puzzles. Mostly these powers are used to gain access to new area’s previously off limits, sometimes they just open shortcuts and are a requirement to defeat the boss of that area.

I will suggest that there are a lot of secrets that are never explained through the story progression and there are definitly area’s that were off limits and impossible to figure out how to get into, along with a seemingly pointless completionist task of lighting every single lantern and torch in the game which perhaps upon completion grants something special but I never completed this task. Also there are a plethora of seemingly pointless hats that perhaps when worn in the correct way with the right weapon and warden allow you to talk to the shadow beings you can “Sense” in certain circles, however if you fight them they are gone forever from the world, which could perhaps lead you to never being able to complete everything, unless of course simply eliminating every sense being much like pixel hunting in hotline Miami leads to a greater secret being unlocked such as an extra area or a modification to the ending it’s hard to tell from what is revealed in the game, and while some games like spelunky do this well with a hidden secret until the community finds it as a whole this is something I would like to be able to be uncovered through in game discovery as it feels more like something you should be able to ask in game characters about or find special in game lore that uncovers the secrets.

Having said that though the game itself is really good and definitely a lot of fun and I would recommend 100% that you use a controller as there are points where precise platforming would be required that would be a lot more difficult on keyboard and mouse. I myself put 12 hours into the game with my playthrough with a little exploration and discovery of secrets but mostly on a linear path to the ending as much as the game allows as there are progress gates which require a specific number of motes to be collected, which can lead to going off to find and collect the larger collectables in order to progress so it’s a good idea to collect any you go past on your playthrough if you want to avoid backtracking throughout the game. Travelling between area’s has a convenient fast travel system via a dream world by campfires so this isn’t as awkward as it might otherwise have been.

There are three main area’s all of which have their own guardians and their own unlockable warden forms with individual powers to help traverse the world, and the bosses of each area usually involve using that skill in some form to defeat that boss, and then obviously a final confrontation with whichever final boss you decide to go against, as nature and humanity clash. Your choice however is final as once you defeat the final boss returning to try and do things differently is impossible due to the global nature of in game elements and returning leads to a black screen of death glitch.

I still feel like there’s a lot I didn’t discover and a lot more to unlock with those hidden secrets and all the maths and translation puzzles I didn’t complete, but the in game lore and information about these tends to be lacking so knowing for sure what these would do for you besides complete achievements and give you a sense of completionism is something you would have to discover for yourself, but I do feel there are a few area’s I couldn’t gain access to, with the sewers and perhaps in the hat room, and outstanding lore with the witches who perhaps created the crystals which locked down nyona in the first place.

I would recommend the game and you’ll have plenty of fun with it exploring the game for yourself, the combat feels good and not too easy or too difficult and there’s always something else to do.

Check out warden melody of the undergrowth for yourself on steam now at https://store.steampowered.com/app/338310/Warden_Melody_of_the_Undergrowth/

The main phone that I use is getting fairly old and I’m overdue upgrading to a phone that could run apps and I decided to try out the Vodafone smart 6 because there seems to be a huge leap in price but little difference in specifications besides the outdated operating system.

A lot of features most phones seem to have are irrelevant to me as I have a decent camcorder which I use for recording and don’t really need a great camera on the phone and if I’m accessing the internet I prefer to do things on my pc so that I can actually use a keyboard and type quicker and navigate better so for the most part this is fairly pointless to me and the only thing I would additionally want is to be able to run mobile specific apps and games that you cannot access via the pc.

While the specifications seem to match up to be able to run some apps that I wanted to access like onion force actually running the game it had a tendancy to crash and revert to “desktop” for lack of a better word, and in other games like arcade math pro the inputs were so delayed that you couldn’t really play such a timing based game effectively. I tested out some other games such as matching blocks games and the like as anything beyond simple games just wouldn’t run despite seeming to be within the specifications listed on the product and the amount of space you had to store any apps was severely limited and seemed not to be improved by inserting a memory card for additional storage so if you’re attempting to use this for apps in any way you’re unlikely to be able to have any success which defeats the purpose of it being a smart phone at all and if you’re looking to get a mobile phone one with an easily accessible screen that often unlocks itself in your pocket is not ideal and I would rather return to the days of a flip screen that’s hidden and protected so it doesn’t do unwanted things in your pocket and don’t tell me you haven’t called or had calls from someone not knowing they’ve set off their phone in their pocket it’s happened to everyone.

As a result of this not really working effectively for apps I have been put off purchasing any better phones for using apps and instead opted for a tablet which I will review separately but I’m sure you’ve already seen the unboxing video of by this point. This is part of the problem, if you have to get a tablet to separately do all the things your smartphone should do but isn’t powerful enough to do or lacks the storage for then perhaps phones alone need to revert to just offering the basic phone and text services for those who want a basic phone and don’t need all of these apps as they don’t work anyway on the phone.

At the very least I expect to be able to run fairly common apps and store enough space to have multiple of the essential apps on a smartphone otherwise you’re just needlessly adding features that are unusable anyway, and this phone cannot do the most basic of apps I would expect any smartphone to be able to run and as a result of this I would prefer that it was just a standard phone and offered shielding in my pocket from accidental unlocks and phonecalls.

As a phone yes it works and it does the job, but if you’re looking for a smartphone to use apps and everything you would expect I would suggest you look elsewhere and pay a little more as this is only a phone and that’s all you’ll ever use it for, but if you get this and a tablet it’s probably the most cost effective way of having a phone and access to the apps you want to use.

Floor kids is an interesting twist on the rhythm game, where rather than having to input a precise series of button combinations to a precise timing you have the freedom to express your creativity to the rhythm of the game through 16 different movesets per character and what is stated to be hundreds of transitions between them. Having said that there are a few factors that do influence your scoring on the levels from keeping a rhythm, expressing your creativity, introducing hot moves, pulling off crowd requests in a timely manner and executing the chorus to perfection.

What does this all mean?

Well quite simply it means that while you are free to do whatever you want if you want the best scores you are going to have to try to do your moves to the rhythm of the tune, factor in crowd requests as this will be 1/5th of your score to adapt as quickly as you can to get their unreasonable requested moves pulled off. You do have a little freedom with your move as the 4 different sets have 4 moves and any of those moves within that style of move will work but you will have to account for how quick your character will transition as sometimes it takes longer than the patience of the audience on later levels making this a harder challenge than you would imagine.

The chorus of course twists the entire thing back on it’s head again with actual timing mechanics required to hit the beat on the correct time, that being said you’re still free to press any button to win here, and between each set there is a button mashing segment to hit everything as hard and as fast as you can, which makes getting a perfect score practically impossible for most people here, but still it’s a good segment to take out your frustrations for missing the beats on the previous segment. The chorus’s are pretty infrequent so they won’t be something that eats up your entire time of the gameplay but still count a significant portion of your score if you’re looking to perfect every level.

There are 8 characters all with their own movesets who you have to unlock over 40 different levels so if you want to unlock everyone and do everything there’s a lot of gameplay here as well as online multiplayer dance battles where you take turns to out score your opponent in the same track. Each character has their own specialisations and do have different styles of break dancing expressed through spins as well as holds and floor moves and have their own feel even though the gameplay mechanics remain the same.

I do also like the art style expressed using a hand drawn cartoony style that definitely fits within a break dancing game, and all the characters have their own personalities expressed well which fit their dance move styles expressed so a lot of consideration has been taken in expressing the break dancing genre in a rhythm game rather well.

But Is The Game Fun?

Yes, quite simply. You’re granted a lot of freedom to express yourself however you want, going faster or slower depending on how you’re feeling the rhythm, just don’t stop otherwise your character will literally stand still looking like a lemon in the middle of the dance circle, and you’re free to transition and vary your moves up as much as you want, adding heat and flare wherever you feel it fits and while you’re better off listening to the crowd and trying to hit all of the chorus beats you’re not going to entirely fail the level by ignoring or missing these, and they’re pretty infrequent so you’re not hemmed into following precise inputs to win while having short burts that do fit in because everyone knows the chorus right? And that’s why you’ve got to fit the exact known moves just to win over the crowd, whereas the rest of the song you get to express your creativity.

I enjoy the game and you’re going to have a lot of fun unlocking all of the characters, you might get a little unlucky with unlocks with the cards leaving it later until you get to unlock the majority of the characters, but getting a new character ads variety and you get to enjoy their different movesets and styles if you choose to go back and perfect previous levels to gain access to the final level, and it stands out from other games in the genre being quite different in it’s gameplay mechanics so it’s pretty unique in that aspect.

Get floor kids for yourself on steam at https://store.steampowered.com/app/821640/Floor_Kids/

Having kept my old philips shaver for a number of years which has served me well the time had come to upgrade as it no longer holds charge and can only be used while plugged directly into the mains which isn’t convenient, so I decided the best upgrade option would be another Philips shaver so I purchased a new series 3000 shaver for myself expecting it to work as well as my previous shaver or better.

Having ordered this via amazon I couldn’t guarantee to be in while the delivery would occur especially as it was ordered while I was working my last job where I literally lived in the building only returning home to sleep and recover before leaving for work again the entire day the next day. So while I was out my amazon delivery was “left in a safe place” by the delivery driver, not remotely the safest possible location just left behind the wheely bins and fairly visible by anyone rather than even being hidden inside the top of one of the bins, or placed over the back fence or even put through the letterbox as this would have fit. This wasn’t the worst part however, as I would rather have been able to arrange redelivery on a rare day off but the worst part of this was the disgusting thing I found inside my amazon package and could only have come from someone either the deliverer or at the factory themselves.

Upon opening my package I initially thought it was some form of white tac holding the item in place however upon closer inspection I noticed actually my item was stuck to the delivery packaging with chewed fruity chewing gum that smelt of tropical flavour, considering I only had mint chewing gum it definitely could not have came from me, and it was disgusting to have my item stuck onto the box with someone else’s chewed gum and whatever diseases they probably have and definitely has their mouth bacteria all inside my box.

How Does The Shaver Compare To My Old One?

Having used the shaver for a while I can definitely say I get rather frustrated by the new shaver often feeling like it hasn’t done as good a job at cutting all the hairs I have growing on my face, often leaving several very long hairs just missed that my old shaver would have trimmed, and that if I want to get rid of them effectively I have to go over the whole area again with my old shaver just to get rid of these hairs that stand out.

My old shaver was easier to clean and came with a brush to do so, whereas the series 3000 doesn’t come with a cleaning brush and the internals are much harder to clean and disassemble, and often the top will detach itself from the base while you are trying to clean it or tip out he hair follicle remnants which is ultra annoying because once detached this part is the hardest to get to clip back in.

It is worth noting that the shaver states it is designed to be for wet and dry, whereas my old shaver was only for dry shaving, and this may operate better with shaving foam, however since I dry shave this isn’t something I plan on testing. The shave heads on this are also flexible in 4 directions compared to my old shaver having more fixed heads, this is supposed to achieve a better shave but I find this doesn’t seem to make any difference and instead results in sometimes the shave head getting stuck under the casing and potentially damaging the shaver if pushed in the wrong way.

Overall Impressions of the Series 3000?

While I can see that the packaging suggests it is designed to be more protective and comfortable than regular shaving I would prefer it to be more effective so you don’t have to constantly go over the missed hairs over and over again until finally you get the smooth shave you’re looking for, this isn’t something that would work for me personally and if I had come across this as my shaving option as a kid I would probably have resorted to disposable razers just to get an effective shave, thankfully my original Philips shaver was very effective and served me well for years so I know they can do better, after having tried foil electric razers unsuccessfully.

Cleaning and maintenance of the shaver seems to be a last minute consideration as my previous shaver was designed to effectively be dismantled and restored with ease to keep it clean, this one collects the hairs in an uneven surface where you couldn’t effectively clean, the blades are much harder to take off and restore, and in doing so you can often find yourself resetting the heads wrong or catapulting the top of the shaver across the room as the flimsy clip releases itself.

All in all though the main thing you’re buying the shaver for is to remove facial hair and leave yourself feeling clean and hairless, and this shaver just doesn’t do this effectively, and I know Philips can do better as my previous shaver is from them, and I would give up comfort for an effective and clean shave that just works straight away removing all hairs from stubble to weeklong growth with ease. As this razer does not do this effectively unfortunately I cannot recommend this as an electric shaver, I would suggest finding a working version of my old shaver if you really wanted an effective electric shaver, or suggest disposable blades as they will work far more effectively than this product, that being said there are easy ways they could fix the problem, have the shave heads cut more effectively and not miss all these hairs, redesign the cleaning system so it’s flat inside easier to remove the follicle remnants, and make the top stay attached and the heads easier to remove for maintenance and cleaning.

It’s sad to say that I can’t recommend this product and I would replace it with any working electric shaver that actually removes hairs as well as my previous shaver did.

Juicy Realm is an action shoot em up roguelike over 4 biomes where you have to blast your way through waves of fruit and veg along with some other edibles trying to make your way to find out why all these fruit have become sentient and are at war with humanity.

It’s easy to make comparisons to the binding of Isaac and enter the gungeon, and these similarities aren’t entirely unjustified although the gameplay in this game is room to room rather than being over a procedurally generated floor, and the variety of floors and enemies at least at time of review is rather limited. Don’t put this against the game though as the binding of Isaac first started with a small selection of bosses and enemies and as the game became more popular more and more was added to the game to play on the variety and make sure replayability remained at the top of the agenda.

There are a few things to unlock beginning with additional gameplay characters, but also mid point bonuses between realms that aid you such as the gun shop and the upgrade store from defeating the first two bosses of the game, I’m unsure if there are further unlockables due to the fact that anything you unlocked is not stated or shown in any way and you simply have to discover that you’ve unlocked the extra playable characters on your own, there may be more added to the game as time progresses but even as it stands now it’s a very playable game and very approachable.

I would suggest if you’re an experienced gamer to start on the hardest difficulty if you want to get the most out of the game as it might be a little easier than you would expect but don’t take this as a negative because this game might have been designed for a younger audience with the colourful fruit and veg enemies and the easy gameplay mechanics without complex and numerous varieties of combinations of powers and weaponry.

It is worth considering that the bosses are also very unique each with their own mechanics to be dispatched, with a watermelon who has a hide too thick to be pierced naturally that you have to stun him with explosives and expose his soft innards in order to defeat him, and the method to take down all the bosses have their own mechanics you have to master and learn in order to progress.

The characters themselves have their own powers and unique abilities so they are different to simply cosmetic choices although the main path to victory is finding the best weaponry on your run and ensuring you keep your ammunition and health at suitable enough levels to defeat the game.

Every run in the game traverses four worlds each with their own boss and the length of a run tends to be under an hour of gameplay from start to win even on the hardest difficulty which feels about the right game length especially if they wanted to consider adding daily runs with high scores or fastest times, although the level and enemy variety might want a little adjustment if they were to consider adding such a feature so that runs feel a lot different, but you can understand that there are set groups of enemies in each world and those are the ones that you will always encounter and this isn’t an expensive game and adding such features and variety would take up a lot more work and really require the game to be more expensive than it is, so taking the game as it stands and at the price they ask for the game it’s very reasonable and a game worth a purchase for sure, and if you’re unfamiliar with this style of game it’s a great entrance into the genre as very much a roguelight with some very unique and fun gun styles, and remains a fun action blaster to fight your way through to win.

The storyline could come or go especially as the end of the run seems a little anticlimactic and like the whole lore was pointless and remains unexplained throughout, or like there’s more to be added beyond the dark forests at the end. You won’t be buying the game for the story however, you’ll be playing it for the gameplay and the fun you’ll get out of it and you’ll have fun blasting all the fruit with all of the weaponry available as you discover how to defeat the bosses and work your way to your first victory.

Check out juicy realm for yourself on steam at https://store.steampowered.com/app/732370/Juicy_Realm/