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Browsing Posts tagged action game


Warden Melody of the undergrowth is an adventure game very much in the style of old zelda games but released on the pc so you don’t need to own a nintendo system to finally play a similar adventure. The game is set over a persistent world where all changes you make stay in the world no matter if you travel to another area or play in another day.

The story revolves around the boy prince being trained and suffering an accident where he falls into a river and is washed up ashore lost and trying to find his way home, he is awoken by nyona who charges him with the task of being the next warden, protector of nature and to stop the king changing the world forever and destroying the balance of nature, but things might not be as they seem as you realise through the story progressing there are two sides to every story.

Along the way you uncover former wardens ghosts who have the ability to take hold of fabians body and then grant new powers and abilities to solve the puzzles. Mostly these powers are used to gain access to new area’s previously off limits, sometimes they just open shortcuts and are a requirement to defeat the boss of that area.

I will suggest that there are a lot of secrets that are never explained through the story progression and there are definitly area’s that were off limits and impossible to figure out how to get into, along with a seemingly pointless completionist task of lighting every single lantern and torch in the game which perhaps upon completion grants something special but I never completed this task. Also there are a plethora of seemingly pointless hats that perhaps when worn in the correct way with the right weapon and warden allow you to talk to the shadow beings you can “Sense” in certain circles, however if you fight them they are gone forever from the world, which could perhaps lead you to never being able to complete everything, unless of course simply eliminating every sense being much like pixel hunting in hotline Miami leads to a greater secret being unlocked such as an extra area or a modification to the ending it’s hard to tell from what is revealed in the game, and while some games like spelunky do this well with a hidden secret until the community finds it as a whole this is something I would like to be able to be uncovered through in game discovery as it feels more like something you should be able to ask in game characters about or find special in game lore that uncovers the secrets.

Having said that though the game itself is really good and definitely a lot of fun and I would recommend 100% that you use a controller as there are points where precise platforming would be required that would be a lot more difficult on keyboard and mouse. I myself put 12 hours into the game with my playthrough with a little exploration and discovery of secrets but mostly on a linear path to the ending as much as the game allows as there are progress gates which require a specific number of motes to be collected, which can lead to going off to find and collect the larger collectables in order to progress so it’s a good idea to collect any you go past on your playthrough if you want to avoid backtracking throughout the game. Travelling between area’s has a convenient fast travel system via a dream world by campfires so this isn’t as awkward as it might otherwise have been.

There are three main area’s all of which have their own guardians and their own unlockable warden forms with individual powers to help traverse the world, and the bosses of each area usually involve using that skill in some form to defeat that boss, and then obviously a final confrontation with whichever final boss you decide to go against, as nature and humanity clash. Your choice however is final as once you defeat the final boss returning to try and do things differently is impossible due to the global nature of in game elements and returning leads to a black screen of death glitch.

I still feel like there’s a lot I didn’t discover and a lot more to unlock with those hidden secrets and all the maths and translation puzzles I didn’t complete, but the in game lore and information about these tends to be lacking so knowing for sure what these would do for you besides complete achievements and give you a sense of completionism is something you would have to discover for yourself, but I do feel there are a few area’s I couldn’t gain access to, with the sewers and perhaps in the hat room, and outstanding lore with the witches who perhaps created the crystals which locked down nyona in the first place.

I would recommend the game and you’ll have plenty of fun with it exploring the game for yourself, the combat feels good and not too easy or too difficult and there’s always something else to do.

Check out warden melody of the undergrowth for yourself on steam now at https://store.steampowered.com/app/338310/Warden_Melody_of_the_Undergrowth/

Juicy Realm is an action shoot em up roguelike over 4 biomes where you have to blast your way through waves of fruit and veg along with some other edibles trying to make your way to find out why all these fruit have become sentient and are at war with humanity.

It’s easy to make comparisons to the binding of Isaac and enter the gungeon, and these similarities aren’t entirely unjustified although the gameplay in this game is room to room rather than being over a procedurally generated floor, and the variety of floors and enemies at least at time of review is rather limited. Don’t put this against the game though as the binding of Isaac first started with a small selection of bosses and enemies and as the game became more popular more and more was added to the game to play on the variety and make sure replayability remained at the top of the agenda.

There are a few things to unlock beginning with additional gameplay characters, but also mid point bonuses between realms that aid you such as the gun shop and the upgrade store from defeating the first two bosses of the game, I’m unsure if there are further unlockables due to the fact that anything you unlocked is not stated or shown in any way and you simply have to discover that you’ve unlocked the extra playable characters on your own, there may be more added to the game as time progresses but even as it stands now it’s a very playable game and very approachable.

I would suggest if you’re an experienced gamer to start on the hardest difficulty if you want to get the most out of the game as it might be a little easier than you would expect but don’t take this as a negative because this game might have been designed for a younger audience with the colourful fruit and veg enemies and the easy gameplay mechanics without complex and numerous varieties of combinations of powers and weaponry.

It is worth considering that the bosses are also very unique each with their own mechanics to be dispatched, with a watermelon who has a hide too thick to be pierced naturally that you have to stun him with explosives and expose his soft innards in order to defeat him, and the method to take down all the bosses have their own mechanics you have to master and learn in order to progress.

The characters themselves have their own powers and unique abilities so they are different to simply cosmetic choices although the main path to victory is finding the best weaponry on your run and ensuring you keep your ammunition and health at suitable enough levels to defeat the game.

Every run in the game traverses four worlds each with their own boss and the length of a run tends to be under an hour of gameplay from start to win even on the hardest difficulty which feels about the right game length especially if they wanted to consider adding daily runs with high scores or fastest times, although the level and enemy variety might want a little adjustment if they were to consider adding such a feature so that runs feel a lot different, but you can understand that there are set groups of enemies in each world and those are the ones that you will always encounter and this isn’t an expensive game and adding such features and variety would take up a lot more work and really require the game to be more expensive than it is, so taking the game as it stands and at the price they ask for the game it’s very reasonable and a game worth a purchase for sure, and if you’re unfamiliar with this style of game it’s a great entrance into the genre as very much a roguelight with some very unique and fun gun styles, and remains a fun action blaster to fight your way through to win.

The storyline could come or go especially as the end of the run seems a little anticlimactic and like the whole lore was pointless and remains unexplained throughout, or like there’s more to be added beyond the dark forests at the end. You won’t be buying the game for the story however, you’ll be playing it for the gameplay and the fun you’ll get out of it and you’ll have fun blasting all the fruit with all of the weaponry available as you discover how to defeat the bosses and work your way to your first victory.

Check out juicy realm for yourself on steam at https://store.steampowered.com/app/732370/Juicy_Realm/

Copy kitty is a modern retro action platformer from nuclear strawberry, having spent 7 years in development you can see how much effort has been put into getting this game right at every stage of the game from the sheer weapon variety, through the the many and varied bosses throughout the game.

This game stands out so much that I don’t hesitate to say you must own this game because not only is it a bargain at the price and you’ll get many hours of enjoyment out of it but there are elements that stand out above and beyond any other game in the genre. Many games with projectile weapons tend to be very limited in what they provide, whereas this game has the unique ability of combining many of the basic elements into what seems like hundreds of very different weapons from basic splitting and exploding weapons to super powered swords all of which vary depending on what elements you combine while also having solo weapons that can’t be combined.

The developers seem to have been quite clever getting guest developers in to design the boss battles, this not only helps make sure the boss battles feel very unique and different in style from the rest of the game and other battles, but also ensures you can include some special unique weapons for these battles also. Most developers would tend to have essentially reskinned versions of the same boss throughout with slightly different weaponry and fighting styles but the same repeating evil boss which can add to the identity of an evil you follow throughout the game trying to foil, like bowser or dr robotnik (also known as eggman) and this isn’t missed out entirely in this game either as a repeating miniboss half way through each stage inevitably becomes a greater evil towards the end and holds a following evil that gets more powerful everytime you defeat it, shadowing your copy ability in many ways.

There are two different playable characters and every effort seems to have been made to ensure they both play very differently to ensure much larger replayability when going through the same levels, in relation sonic vs knuckles did have a clever feature where knuckles was able to break through the walls and traverse a very different path through the game eventually leading to different levels and a different ending pioneering branching path’s in the genre this game does stick to the same pathing however because both characters feel very different you might not notice the similarities. Boki essentially is grounded but can gain access to special vehicles at times and has the ability to combine up to three powers together to create very varied and ultra powerful weapons whereas savant only has the ability to combine two powers together and is constrained to shooting them from his coding box. He varies by his ability to fly throughout the level and that his coding box is always separate from him so navigating the level and where your projectiles fire from becomes a bigger challenge throughout the game, also depending on which order you combine the weapons creates a very different outcome.

Another way that savant’s abilities vary is that the way his weaponry combines creates very different projectiles and weapons to what boki would create with the same weaponry, and these differences will make the playthrough feel very different without taking into account the fact that the storyline elements are different when playing through as boki and savant.

Separate to the main quest there is also an “endless” mode where you have to try and defeat 100 waves of enemies which become ever more difficult as you progress with only one life, and includes separate combination bosses to the original game and a hidden secret world unlockable by defeating a specific enemy within this mode. The difficulty of this challenge alone will add many more hours of gameplay to the game and you’ll be wanting to play more so it’s not an unwelcome addition to the game, and if that isn’t enough if you’re feeling up for a true challenge there’s not only harder versions of the main quest but there’s a marathon mode where you can play through the main campaign with only one lifebar and see if you can defeat the entire game without ever leaving it which would be a true challenge considering how many hours of gameplay the game itself has.

A final thought on the art style of the game, where many retro styled games would go down the route of saving graphics going 8 bit ignoring the fact that many retro games actually had very high res cute styles, this game creates a good balance between the high res and low res worlds with enemies having great art styles and very varied natures and looks while the world around can tend to be lower resolution much like the “simulation” world you’re stated to be in, of course it goes beyond this with the inclusion of a glitch world as a nod and homage to old games which would often glitch out and create obscure unintended elements, this game uses it to traverse from the simulation to what may indeed be a different reality in a different dimension which you may or may not be invading and defeating the boss to perhaps free savant from being locked in a simulated prison depending on how you take the storyline. I like that there does seem to be a hidden alternative ending if you give up to the final boss this is a clever feature, and when you’ve traversed the glitch world the nature of the universe seems a lot more realistic, and if you unlock the bonus world the nature of the way the game ends there certainly asks a lot more questions over the nature of the reality of the simulation.

I can’t wait for a sequel to this game, however you may have to wait a long time for this because of how long this took to develop. That being said with more funding and income from the sale of this and the essential ground work already in place a sequel may be able to come far quicker than another 7 year wait but even if it takes so long I’m sure it’ll be worth the wait indeed.

All of these features, with the great variance of gameplay and elements between the worlds and throughout the entire game and for a fantastic price is why this game has earnt an indelacio star, an award that only goes to something that is truly exceptional and goes above and beyond expectations. If you want a very fun and varied action platformer with great gameplay and a fun and cute storyline then this is the game for you and I would suggest everyone should own this.

Get copy kitty for yourself on steam at https://store.steampowered.com/app/349250/Copy_Kitty/