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Rants, Raves And Reviews

Browsing Posts tagged lets highlight

TorqueL went a little unnoticed as a steam release due to the new nature of the steam front page where instead of having a list of latest releases products get hidden behind layers of “curator content” and “recommended products” and by the time you do get down to where the releases are located it tends to be automatically set to “popular new releases” despite changing the setting, it always reverts to this, which is unfortunate because TorqueL was one of the games I wanted to show off so much I got permission to show the prototype in early form, if it wasn’t for the fact that the developer sent me a product key through youtube the release would have passed by completely unknown

As it stands the release was in january, and as I do not actively check that inbox this video has been delayed in being released due to late discovery.

The game itself remains higlhy polished, with smooth well designed totional control involving extending sides of your cube and rotating, using the physics of this to traverse over pits of death or difficult terrain in order to reach the exit. New features added since the prototype include things such as gravity flipping funnels, moving platforms and scenery of increasingly difficult nature to traverse, accross 50 chambers with 8 routes, one of which is noted to be very secret there are reasons to replay through, wether attempting to speed run through the game or traverse all of the routes possible.

Whatever route you choose the game is challenging and fun and if you enjoy puzzle games this is one that you wont want to miss, the mechanics of the rotation and physics of the extended limbs just feel so right and satisfying and must have been very difficult to programme, the object feels like it has a correct mass and weight every time you extend a limb, wether to help gain a rotation you couldn’t achieve before or to launch yourself accross the terrain, things operate as you expect when using the torque to your advantage.

Check out TorqueL for yourself on steam, I know I’ll be playing it through and I think you should too.

store.steampowered.com/app/250070
TorqueL is copyright http://fullpowersideattack.com/

Paperbound comes out on steam on march 31st

http://store.steampowered.com/app/339690

This video shows what has updated since the alpha highlight, with improvements to the graphical interface, the addition of automitons and individualised mele weapons for up close combat, as well sa some new arena’s with different mechanics, such as walls which loop around, and maps with death at every edge.

The game itself remains a very fun and frantic multiplayer game ideal for quick plays in close groups, rounds typically only last a couple of minutes, sometimes shorter depending on the skill level of those playing, and remains manic and fun throughout where the action never stops for a breath.

Maps are inspired by passages from literary backgrounds and as a result are selectable from tomes holding the knowledge within, with great care taken over the art style, including dust within the levels such as you would expect opening a dusty old book (which can be set by the user to be heavy or less noticable if it gets in the way of the map) All of the levels look very pretty and have thier own individualised style, fitting the book they are selected within and also having thier own unique character bringing the passages to life.

Guest appearances of characters from other indie titles as well as thier own selection of well drawn and imagined characters are playable in a selection of colours meaning there is plenty of variety in which character best suits you, be wary that some characters are thinner or smaller than others and as such hit boxes might be more difficult on those players, but someone with skill shouldn’t have too much of a problem with that and when it comes action time with up to 4 players you’ll be distracted more than micro managing things like that.

The literary style continues with weapons including running and throwing scissors, ink bombs and if selected escaping through a rip in the page when you reach the target while your enemies attempt to prevent your escape.

I think the game is definately something everyone should own, so check it out for yourself and see what you think

store.steampowered.com/app/339690

Standpoint is a first person puzzle game based upon the five stages of grief, inspired by other titles of a similar nature such as portal, q.u.b.e and the like, standpoint allows you to explore the world through the eyes of whatever entity you happen to be exploring stages based around the five stages of grief.

It would seem that you are a thought process traversing the inside of someones mind as they progress through the five stages, all too quickly loss is overcome as much in life important things can be lost in the blink of an eye with no explaination, there are secrets to be discovered which might aid you in the process of understanding exactly what has been lost and the nature of your place in this world, but it could be easy to miss these factors as it can be easy to miss the important things in life which help you understand.

There are 20 levels in total and while you may feel this is a little short the puzzles can get rather challenging very quickly, and this also allows the developer more freedom to introduce new elements every level and give a more diverse experience whilst still following the main themes for the different area’s, where denial focuses on denying you access to area’s in some form, or even denial of solving the puzzle in the way you would initially wish, then onto anger where it could be very easy to get frustrated and lost as the puzzles are designed to be very devious and frustrating in a successful manner which has left me in a state of not being able to progress beyond this before the major release but not at a state that I would never want to quit the game entirely leaving me to come back another day and try again to progress. This is what you want with a puzzle game really, if the puzzles were too easy to solve out of the box especially on a game where there are 20 levels you would feel cheated and dissappointed to complete the entire game so quickly, instead this has the right balance of challenge whilst somehow managing to theme the levels rather well to the emotion desired, not only in the level design but also the temprement and nature of the narator who appears to be the same voice actor for maggie from tinykeep so particular associations can be made while playing both games together.

I am unsure if there will be alternative endings depending on how many secrets you find or wether you get some but not all, however if you want to hear the full story of what is going on you will probably want to find all of the secrets which are hidden away in sometimes easy to see locations, but in later stages are hidden to a much less obvious degree.

If you enjoy games of this nature this is definately another you will want to purchase, not only because of the different mechanics of gravity and mind bending qualities which work without fault, but also by buying the game and showing the developer you enjoy games of this nature it encourages sequels or more games of this nature to be made.

From what I have been able to complete so far the story does follow the stages of grief well, perhaps if you find no secrets you might be left more confused as to what is going on, but if you do find them the secret hidden memories do fill in the plot very well for such a brief insight into what has caused the grief or the joys which have been lost in the past, and if anything the game itself does a good job of highlighting depression and grief and bringing the subject out of the shadows, perhaps even allowing it to become a platform for people to talk about more openly, or even see they aren’t the only one holding these things inside or feeling these emotions, and that it is all part of the process of recovering.

Of course the five stages of grief can naturally cycle and jump, it would have been clever to put warp zones and mix the stages of grief a little, however being lost in anger I can not state outright this doesn’t occur, but it could perhaps be something for a sequel where the character relapses into grief and cycles in some form, the length of time to complete levels and stages though can be a clever way of associating the fact that different stages of grief are overcome by different people in thier own times and no set length.

Standpoint is available on steam march 5th http://store.steampowered.com/app/322550/?snr=1_5_1100__1100

Life is strange is an episodic story driven game split into five episodes each being released six weeks apart so as to allow time for the player to play through at thier own pace and replay and change any consequences they weren’t entirely happy with before the next episode. This may sound rather simple at first, until you consider that you also have the ability to rewind time.

This might seem rather straight forward at first, test out the consequences rewind and choose the one that seems to fit best, however its not quite that simple as any objects and information you gain are retained as you exist outside of the rewind facility entirely. So while you can gain information to use in conversations and obtain a better outcome there is the possibility that you may learn things you wish you didn’t know and not be able to forget.

It is fairly easy to miss things on your first playthrough, especially as time goes on wherever you exist in the environment so chances are things are happening off screen and you have no idea. Episode one itself is very focused on setting up the moods and interactions with the main characters for future episodes, for example do you rush through life not talking to anyone or do you piss people off rather than be kind to them? Do you focus more on gaining evidence rather than socially interacting? All seem to have future consequences even down to the small things such as wether you watered your plant, which will undoubtedly have an influence on your emotional state which also seems to have an important standing in the plot of the game.

There is a licenced soundtrack, which unfortunately I could never show you due to third content ID claims by merlin despite having permission to show content of the game it is better to be safe than sorry, even if the music creators wished to be seen and heard by far reaching audiences through the game sometimes record labels have other idea’s. The music itself does seem to play an important part of the story as it is focused that you have to play the music, perhaps as a prelude hinting how it effects emotional states which could become important, especially with the nature of the game revolving around the social interactions and moods of all of the students of blackwell academy.

Stating that though the game revolves around several themes, much as quoted “a dream within a dream” the game has the main plot of max and her reunion with chloe and how you choose to interact with her after such a seperation, but also the sub plot of rachel amber’s dissappearance, and the superceding plot of time travel and the mysterious threat of the tornado.

There are a number of easter eggs within the episode, such as max’s tshirt, the posters and scribbles on the walls and other things I couldn’t possibly state without spoiling things entirely, but if you keep your eye open there is much more than just the main game and the pretty hand drawn artwork and textures of the game to keep you entertained.

Any issues that were initially present such as stutters in cutscenes, and mysterious tye-died textures appearing have been since resolved so were you to purchase the game and play through yourself you would not experience these and for future episodes these should not be present upon release.

All in all episode one has been a great teaser of things to come with a cliffhanger at the end showing things are definately not as they seem, depending on how much you read into things you could draw a number of consequences.

Either way I suggest you buy the game and play through for yourself, wether you buy episode one for £4 or the full season for £16 you won’t regret the purchase with a playtime of 1-3 hours for a single playthrough depending on wether you rush past all human interaction or take your time to explore and converse with the characters, and I can presume at least 2 hours play per episode for those yet to be released with the more complex puzzles and interactions which will undoubtedly be coming forward.

Check out life is strange for yourself, it is avilable to purchase now on steam and a recommended purchase from me.

http://store.steampowered.com/app/319630


Playthrough of Time FCUK including the additional chapter 2 content only availble through the purchase of the basement collection.

A fun and interesting puzzle game from before edmund mcmillen became popular through the binding of isaac and super meatboy, the basement collection features all of his flash based games including additional content for every game in an additional chapter of equal degree to the origonal content, and is well worth the purchase price.

The basement collection is available now on steam

Paperbound is a fun game by dissidentlogic.com where the gameplay is very simplistic in nature but challenging, frantic and fun.

Essentially you play as papercraft characters inside the pages of books fighting epic battles where gravity holds little meaning, and you can flip around the screen and manipulate this to your advantage to dodge around like a ninja and take out your enemies in order to escape. Once you meet the requirements a tear will form in the page just for you to escape and become victorious. There are the usual trope of gamemodes including king of the hill, capture the flag, etc but the game holds its own even without these gamemodes being a fun and frantic game that can be difficult to put down.

My only problem is that I lack the capability to connect my xbox 360 gamepad, and the game is currently local multiplayer only due to its alpha nature, however the final release should be steam based multiplayer and sort out that issue, wether it remains gamepad only is to be seen, but one can always be purchased. I however am waiting for the steampad to be released to test if this is compatible with this game.

Anyone in the midlands area of the uk who wants to play a series with me I welcome them or I can visit them, provided they have the ability to connect pads, as I have been trying ever since EGX to source people with those capabilities to play with and my friends and contacts unfortunately lack that nature, hence releasing this preview so I at least got my video out there for you to see, because this remains one of the releases of 2015 that I am highly anticipating and looking forward to playing upon final release.


Shutshimi is a frantic action packed shooter game from neon deity games, with an emphasis on the crazy, random and surreal. This is just what you want from a game of this style and manages to get the perfect balance of an approachable shooter that remains challenging without simply being a complete bullet hell throwing everything at you on screen while you dodge in pixel perfect fashion to get through the wave (although this could potentially be a very horrible hat you could find in the future, and the action does ramp up to rather extreme levels in the end game and victory laps)

All of the action in the game is split into 10 second(ish) segments including the shop time so you have 10 seconds to choose your item, which is easier said than done when you consider that the flavour text and item picture are completely randomised further adding to the fishes 10 second memory. If you successfully choose a good item finding the appropriate piece of text this can also result in your goldfish getting so excited that he leaves his previous items behind in a giddy rush to escape the shop with what he feels to be a steal (if he didn’t already steal it considering you never have to pay anything for the upgrades)

The dev has mentioned that there will be additional content in the steam release but even as it stands this game is perfectly fun and replayable, if you consider the fact that action continues after you complete the game in victory laps and that potentially steam workshop could introduce additional enemies, bosses and items that the devs even don’t consider (and don’t forget the plethora of fantastic game bending hats) this could be one of the best games you could purchase in 2015 in terms of value and replayability. runs can be fast and frantic so you’ll always be able to find time to jam in “just another run” and try to beat your high score, or that of your friends with potentially online leaderboards.

I think it’s a pretty obvious buy if you enjoy what you see and enjoy games of this nature, if you need further convincing feel free to check out the links to any of the lets plays on the main site to see the action for yourself and how many people are enjoying the game, and it definately gets a glowing radioactive thumbs up from me (not that I give any sort of rating scheme, but its a positive!)

Let go and embrace the crazyness and be a drunk fish on a party rampage for a few minutes recounting the story of how your home was invaded by the entire ocean, sky and cherry cola and how you had no choice but to go on a gun totting rampage eliminating everything in your path. You know you want to.

http://www.shutshimi.com/

Just get through is a very fun procedurally generated trap and hazzard avoidance platformer with one very simple aim, to just get through the levels alive. You begin with 10 each of tnt and lives and have to make these last throughout your entire journey through the game, this is easier said than done but can be bolstered by finding extra throughout the world as you progress.

To make life a little easier you get a choice of power-ups throughout the process which can be anything from finding extra tnt/lives in the world or a simple quick 1up now to keep you going.

The game is very inexpensive at £3 and will give you many hours of gameplay, especially if you add the fact that the game includes a built in sandbox mode and also allows you to input user generated levels (which added to the steam workshop community could generate a number of meatboyesque levels which you can sight read and add to the fun)

The game is fairly simple but you can often get the most enjoyment out of the simplest thing, and considering everything is generated fresh every playthrough no two runs will be the same, so everything will stay fresh for longer. If you’re up to the challenge you should check it out for yourself.

Available to purchase now on the developers site, and coming soon to steam.

http://retrific.net/just-get-through-game.php

Tiny keep is a top down dungeon escape game, where the action is proceedurally generated so no two runs are the same, permadeath adds an extra layer of difficulty because although you can begin on later floors when you unlock them you will lose any power-ups and advantages you may have earnt on previous floors.

This leads to a lot of playtime attempting to get good enough powerups to increase your survivability for later. The floors have thier own elements secrets and traps that makes each one unique and different enough that you keep coming back for more and have to implement strategies specific for each floor and ready for the upcoming challenges.

I can guarantee you will get many hours of gameplay out of this game if you like what you see and want a challenge that isn’t impossible but also isn’t a cakewalk. There are many secrets and even a new game + mode which I have yet to even unlock, so there is plenty to discover beyond the basic escape attempt and a number of achievements to obtain whilst the challenge inevitibly ramps up every floor you complete, with more difficult enemies coming at you in even greater numbers it can be a little daunting if you don’t have a strategy to take them on and survive.

I will be continuing how to escape series as I find the game a lot of fun and want to succeed in escaping, and I like how the developers included permission in the title screen itself which is definately something I think more devs should do, if not in the title at least on a noticable tile within the game itself on the options when they actively want people to post lets play video’s.

V1.3 has made the game far easier than in my review video for those who thought the game seemed a little challenging, and although there are 20 unlockable floors you may miss these on your first playthrough if you don’t perform the correct action when you catch up with maggie after floor 8, don’t put the game down at this point there is still plenty more to unlock and secrets to be revealed and achieved including magic and replacement swords.  I will post a special video revealing how to continue past this once I have returned to this point in my main adventure and created the floor guides up to this point with the correct features in place to be able to obtain full victory, wether you want to watch or want to experiment and discover things for yourself don’t assume just because you escaped the tiny keep you were victorious, there are still secrets to be discovered that you will regrett not going back for.

Tiny Keep is available on steam for £10.99 store.steampowered.com/app/278620


Tri is a first person puzzle adventure from rising star games and rat king entertainment. Inspired by games such as portal and q.u.b.e this game throws away shooting enemies and replaces it with the ability to interact with the world, in this case the power to create triangles in the world.

As you progress through the game you learn more about how the great ikean people existed and how thier fox gods friendship suffered with the madness that insues from greater control over the triangle powers, and you yourself gain greater control over triangles from initially being able to simply place and destroy them through to being able to manipulate light streams and traverse walls and defy gravity using them.

The game is very well designed, not only through the artwork which looks like an old oil painting, and the background effects which subtly change depending on your environment and add to the tension of being high up during your exploration process, but also continues through the puzzles themselves. The puzzles are well thought out and cannot simply be blundered through, you have to put a little thought into some of them into how you can use the triangles to manipulate and navigate your environment in order to progress.

There are surprises in store, including early on where the fox god decides to be a little mischievous and flip gravity in the room you are in completely bending reality and leaving you to discover a new way out of the room.

If you enjoy puzzle games then this is a definate purchase for you, and £12.99 for a game of this nature isn’t a lot to ask considering the ammount of effort that has gone into the design and how much enjoyment you will get from the game. The game should last at least 5 hours of gameplay, maybe more depending on how much exploration you plan to do in getting the golden idols for the additional bonus content and full completion, and by purchasing you encourage the designers to make more games and even sequels.

If you like what you see in the video then you should check out the game for yourself and explore the mysteries that lie within the great temple of the fox gods of the ikean people. Just try to avoid jokes regarding the creation of dorito’s and salsa dipped dorito’s, without such a clear palate you would lose your triangles within the scenery and not know which ones were suitable for traversing, all part of the efforts in accessibility that are shown throughout the game from the steps through gaining powers and throughout the entire game with a gradual difficulty curve. Some things that most people would take for granted, but clearly done right in this game.

Available now on steam £12.99 RRP
http://store.steampowered.com/app/293660/