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Browsing Posts tagged adventure

Lucius 3 is the final part of the movie inspired horror adventure trilogy where Lucius has to return to his home island to fulfil 7 prophecies in order to open the gateway to hell and potentially bring an end to the world. Featuring an open world layout it’s up to you to explore the world and try to piece together the clues from the scroll in order to enact specific pre-ordained acts of violence against people in order to bring forth the four horsemen of the apocalypse.

Whilst the open world nature adds more freedom to explore the world there are a few issues that result from the way things are done, as whilst some games like the old silent hill games would lock off area’s with finding specific keys prompting you to return to specific area’s this game relies upon activating specific cutscenes and triggers in order to allow access to certain area’s prompting that you’re not allowed to enter yet if you try to go to key area’s too soon. Whilst this prevents solving certain puzzles early it does create issues that mean if you hear one trigger hint and go to a certain area before hitting another specific prompt you’re going to end up stuck pretty early on and presuming you’re locked out of doing a certain action to get into the mayors house, and this lead me to go on a wild adventure lost unable to progress for a long time in my gameplay.

This isn’t the worst thing that could happen however as there are a number of side plots you can pursue along the way if you go off the rails from the main track with special events to eliminate the townspeople in a variety of ways some of which add further nods to horror movies with easter eggs. I tried to avoid this on my playthrough though as there’s a big theme throughout the game where Gabriel is constantly telling you it’s not too late to turn things around and abandon the path of evil, so I was trying to make my playthrough a chaotic good playthrough (with some accidents happening) and embrace the side of light only taking out those who really were evil and deserved it.

Spoilers, it’s hard not to go into a specific part of the game where later on events occur however I feel the spoiler is actually something that will free you up in your gameplay allowing you to go explore further and pursue the alternate elimination plots. Obviously I stated that I was trying to save as many of the townspeople as possible only pursuing those who deserved to be taken out, whilst accidentally flinging someone off a fort and perhaps ending someone’s life trying to open a portal to another dimension. The spoiler is that none of this matters, whilst I did seem to get a bug that jumped one of the prophecies straight into the church confrontation by wearing the white clothes too early (again from a clear hint in game to do so) there’s a scene where everyone in the town have decided they have to take you out in order to stop bad things happening in town.

At that point you’ve got to start literally vaporising everyone as they rush you down and whilst it’s an interesting minigame trying to catch out the people sneaking around the edges you do end up with regrets for deciding not to eliminate other people or pursue and search out those plotlines when you’ve been presented the opportunity. Taking them out would make this scene easier but that’s not the point, it’s the disappointment to miss out on all of the special scenes and sidelines that really hit you as you’re going to get a lot of enjoyment from pursuing those storylines and seeing all of the movie based easter eggs revolving around them.

I focused on following the plotline directly after the initial problems caused by getting sidetracked, though I don’t think there’s much of an issue after the first incident and even after you move on through the chapters of the game you’re going to be fine to explore the island for additional plotlines is going to add a lot more length to the game as well as enjoyment, without effecting the outcome for the end of the game and the ultimate decision over good and evil.

The game took me around 7 hours to get through however you have to account for getting lost in the first act due to events being locked off from activation and then looking over them repeatedly, but balance that with rushing through the rest of the chapters you could get more playtime exploring and looking for all of the additional actions you can do throughout the game and for the price of the game you’re getting a decent horror narrative adventure with some interesting puzzle mechanics. Whilst I feel that some of the progress related boundaries can cause some issues they’re relatively minor and I did get a funny bug where all of the towns people started sinking through the ground into hell perhaps because I took too long or maybe because of finding some drugs in a bag in the game but these are easily overlooked and not majorly gamebreaking.

If you’re looking for a new adventure game and enjoy horror movies this is a pretty good game for you as it’s crammed with references from a number of classics as well as being an enjoyable game. I would recommend giving the game a try.

Get Lucius 3 for yourself on steam now at https://store.steampowered.com/app/513290/Lucius_III

39 days to mars is a cooperative puzzle game with a Victorian papercraft style and a quirky storyline where two Victorian gentlemen decide to embark on a journey to mars on their home made airship.

The gameplay itself revolves around a series of puzzles designed to be awkward and obscure and require teamwork, so even though there is a single player mode available you will have to take along your trusty cat, and play both players in order to complete the puzzles (perhaps with a more lenient time factor) the game is quite unique with the fact that it is essentially a co-operative puzzle game with a series of quirky events which happen on your journey to mars trying to keep your poorly constructed airship from falling apart so that you can make it to your destination and be the first person to have a picnic on mars.

The puzzles are well designed and I do like the style the game has chosen to go down, and while you might think that the portion of the game that requires you to make a cup of tea before any puzzle is filler it definitely adds to the feel of the game because any true Victorian gentleman wouldn’t start their day without a good cup of tea, even if the only water available in space seems to be salt water.

The price might be a little offputting considering the game is very short and you’re likely to complete it in less than an hour, however saying that it is quite a unique experience so there aren’t many other options with regards to obtaining a two player puzzling experience like this. I would suggest as a single player you might have better options as this is definitely designed for two people to enjoy together and that is where the real legs of the game is, and once you know the puzzles it essentially uses up most of the replayability short of trying to speedrun the game or get all of the achievements. This being said if the price is too high for you I would suggest waiting for a sale until it comes down to a price you’re more happy to pay and then getting it then.

I did expect a few more hours of puzzles and gameplay out of the experience but still enjoyed very much what was there, and I can see that the multiplayer version of the game is very much the main selling point here.

If you’re looking for a casual quirky two player puzzle experience with awkward mild challenges then this is the game for you, and the fact that it has a quirky Victorian papercraft style is definitely a big positive for me.

Get 39 days to mars for yourself on steam at https://store.steampowered.com/app/504920/39_Days_to_Mars/

Woven is a story driven point and click adventure game around a metalic flying creature which finds itself thrown into a woolen world where there is an immediate bond of friendship with stuffy, a toy elephant of sorts and the two of you set out exploring the world and meeting new creatures and finding new colour patterns along the way.

Narrated much in the style of dr seuss the quest is narrated along the way, with rhymes of the chronicles unfold while you play. Yes that was intentional, so you can see what I mean with the rhyming and it is definitely intended for a younger audience and it is nice to see a friendly colourful world to explore and a good setting for a game for children as most of the games you see released these days tend to be much more adult and action packed where this is definitely an adventure for the younger audience, and a good way to play and learn with each animal part having it’s own skillset to solve mild puzzles in order to progress and based on a disneyesque theme with mild danger and dark elements not too scary for a younger player but enough to add a motion of tension and excitement to exploring the colourful world.

The game is still in kickstarter phase and as a result not fully developed, but essentially as it stands the story revolves around discovering why the metal creatures are invading the woolen lands and what this might ultimately hold for our two characters each with their own skill sets and learnable abilities.

There is a demo available on the kickstarter page and there isn’t long left, I was hoping to have my better pc in time to get better footage but there were problems and that had to be sent back, but check out the page there for updates and more information about the goals and what you can get for your funding of the project.

I think it’s nice to see something aimed at the younger market in modern times and would be an ideal game for a younger child as a first game perhaps, learning about animals as well as being entertaining but hopefully not too scary, saying that disney/pixar movies themselves these days have scarier concepts at times so this should be no more of a worry than any of those.

Support the kickstarter for woven at https://www.kickstarter.com/projects/1355836783/woven-solve-puzzles-by-reknitting-your-character