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Browsing Posts tagged steam curator

Killsquad is a twin stick shooter mixed with elements from a variety of genre’s from novarama, and while the game at it’s core remains true to the twin stick shooter experience adding levelling elements similar to moba’s unique to each mission along with the variety in both the level and enemy design as well as the variations in the way all of the heroes play make this a highly polished experience and a game that stands out above others in the genre. Offering a choice of single player or online multiplayer up to 4 player co-op action without throwing overwhelming waves of enemies at you whilst keeping it fun and challenging.

The game has been released today in early access with a roadmap ahead for future plans and expansions, but they wish to see what the community would like and build the game towards what players would like to see as well as fix those elements which don’t work for players and this is a good way of designing the game going forward to ensure the community get the experience they would like from the game. Even saying this the game as it stands seems a very polished experience and while there are a couple of bugs like breaking animations or causing enemies to lose agro if you do specific things (and really actively refuse to fight you) these bugs are expected in early access and bringing them up helps ensure they won’t be an issue going forward.

At present there are 3 main area’s in the game each with their own feel and experience all being very different, and although the enemies are varients of bigger waves of enemies coming in for melee combat and differing long range enemies as well as a few special ones unique to each area the way they do things does feel different enough, and they all look like they belong in their zones where many other games of the genre would simply throw the same enemy at you in each area rather than having the unique variants designed to fit the area.

The zones themselves offer a significant degree of variety beyond simply aesthetics with the factory area offering zones which traverse between rooms rather than simply being sidescrolling as well as incorporating mazelike stairway sections, and it is inhabited by a variety of mechanised enemies who feel like they belong in the factory zone, where the open world zones have fleshy inhabitants that look like they belong in those zones, with cave spiders inhabiting a crystalline landscape full of crevasses and bridges along with natural disasters occurring in the zone and the final zone currently in early access being a deserted wasteland with flying prawns and other wildlife.

There are a number of touches which have been given to the game which normally get neglected such as background elements making the world feel alive from flocks of birds flying by, to machinery working along in the factory area’s. This along with the level of detail put into the animations and mechanics for all of the skills which do vary greatly from each individual character to make sure that they play very differently to each other despite being two shooting and two melee classes they all feel and play very differently to each other.

Many games of this nature would often have a purely cosmetic difference between characters, but you can see the effort made to ensure the heroes play differently, starting with one of the shooting characters having a selection of skills and upgrades which revolve around marking the enemies with your primary weapon to trigger skills on them later, which plays very differently to the other projectile character who fires a ghostbusters style laser beam and fires huge plasma balls as well as providing health kits on demand for any character to use to heal. The two melee classes also play very differently due to one being very fragile with skills designed for dodging and avoiding enemies, whilst the other gains armour for hitting enemies and rewards remaining up close in the combat as well as having an option for an ultimate which provides momentarily invulnerability for the team.

Every run is different starting fresh with a basic hero and levelling up in a mobaesque fashion from a choice of options to tailor the run to what you require for that specific level based upon your team and the dangers you are facing. Providing a variety of choices for level up progression from synergies that will be unique to your hero or skills that may benefit a larger team, it’s down to you to create a build that works for you in that current moment, and as missions are fairly short levelling and progression happens quite rapidly. The choice comes to whether to explore for more enemies and more experience to make the boss easy or rush down the objective to get the rewards quicker.

A roadmap for expansions has been set out showing that new area’s are planned and being designed as well as extra playable characters, and new factions which may be new enemy types or even lead to further levels and layouts designed around them and this along with the fact that they are planning on expanding based on feedback from players as the game develops shows that they are putting a lot of effort into this game to ensure that it is a very good experience. Even as it stands with only a few worlds it’s very obvious that a lot of care and effort has been put in to ensure the game doesn’t feel stagnant and all the heroes, completion tasks and area’s all feel very unique and offer a variety to keep the gameplay fresh which all adds up to the game being a very polished experience and worth the asking price.

I look forward to seeing how the game progresses and what further developments will be coming out, and it would be really cool if they manage to have a huge roster of playable characters all feeling very unique in their styles and skills though I can understand this would be asking a lot especially as you can also change weapons and items on the characters for the missions, and perhaps further skill tree options would be fantastic to allow even greater customisation for runs though the game really doesn’t require any of this to be a very fun and playable experience worth the asking price.

Get killsquad for yourself over on steam now at https://store.steampowered.com/app/910490/Killsquad/ Currently in early access.

Also curated over at https://store.steampowered.com/curator/6860437/

Deadbeat heroes is a frantic action game from some of the developers behind the marvellous miss take, except rather than stealth and puzzle solving to complete the levels this game it’s all about effectively taking down criminals in the most stylish way possible preferably without getting hit, except you aren’t the typical superhero, no you’re just some deadbeat with a special engine attachment on his arm granting you abilities beyond the basic human allowing you to take on crime in the name of a retired superhero.

You can see some similarities with the level designs between this and the aforementioned marvellous miss take, however the gameplay features of this game definitely leave it feeling a very different experience as you have to defeat waves of enemies in a variety of rooms whilst also potentially rescuing hostages for bonus points, though this isn’t essential to complete the levels it may help as it’s stylish to save the hostage right?

Your handheld engine has an additional special feature that allows you to clone supervillains powers which grants you time limited additional skills from freezing enemies to teleporting around the map and a wide range of skills between, some of which are more useful than others but do add variety to the gameplay of the levels and give you a fun way of taking down the plethora of enemies coming to get you.

Bonuses can be awarded for dispatching justice in a room without getting injured, while if you do get injured you’re rewarded with a health pickup to give you a better chance of taking down the next room. The true skill comes in combining running across walls and poles and diving from the skies to take down the villains preferably without getting hit, which is easier said than done when enemies can have turrets, rocket launchers and submachine guns all firing at you at once and while hiding could provide an easier way to win you’re not really doing it in a stylish way unless you’re doing it quick and chaining together those takedowns.

It took me 6 hours to complete the game from beginning to end playing just to unlock all the levels and defeat the final boss, where there are 35 levels all based around an old school London theme with typical british humour injected into the mix as you progress through the story taking down the 10 villainous area bosses along the way all with their own superpowers for you to use against them, and it’s not a true win unless you hit them before they even start speaking… Well that’s not entirely true but that’s a challenge I set for myself for humour and fun purposes.

The game itself can be single or a two player experience and can even be integrated with twitch so anyone chatting in your stream can become one of the hired thugs attempting to take you down along your path to dispense justice on the villainous prime sinister who has taken out every one of the city’s superheroes on his rise to power, just don’t question why it might look like he has the same sort of engine attached to his fist as you… I’m sure that there’s nothing deeper to that lore and that perhaps there might not be a spinoff story potential of what really happened with his rise to power and taking down all the superheroes, and don’t question your retired superhero bosses reasons for this quest and how he’s the creator of your fist engine….

Style is definitely a big part of this game and while it’s a gameplay mechanic it’s also very noticeable in the artwork and soundtrack of the game as it has an old school feel along with it’s cell shaded pseudo comic book aesthetic, it’s definitely a fun and interesting experience and even after you complete the game there’s scope for further replayability trying to get the highest ranks and scores across all of the levels and playing through with your newly unlocked character now out of retirement the only superhero remaining in the city. All of the characters play the same essentially being reskins so choice of character isn’t a limiting factor and unlocks are purely cosmetic, and while they could have given them different skills and added further gameplay mechanics as such I do like that instead they’ve made the powerups drop from dispatched villains in the levels so you can play through and perhaps compete over who gets to collect the powerup on the levels if you’re playing co-op and allow you to go through the entire game with your favourite hero.

I had a lot of fun bashing through the enemies in the frantic action levels and would recommend the game if you’re looking for a casual action brawler with a dash of british humour, or even if you’re just looking for a way to beat up your twitch chat viewers every now and then ;-) There’s plenty of silliness and the action gameplay is on the right level not being too easy whilst also being fun and giving you that feeling of wanting to keep retrying until you get through the game, and the boss powers do add variety between the area’s giving you more mechanics to play with whilst keeping the core game feeling, along with area’s becoming more difficult adding further and harder challenges the further you get into the game so I would definitely recommend the game as a purchase.

Get deadbeat heroes for yourself now on steam at https://store.steampowered.com/app/614090/Deadbeat_Heroes/

Some games I wanted to play but didn’t do a full series on, more and more games will be added to this playlist with one off gameplay video’s so if you want to check out the links to the games you’ll have to go to the individual video for that game, however this playlist will show off many games which perhaps have more simplistic gameplay that wouldn’t need showing in a full review, or just some games I have got in bundles in the past or just something I want to show off a little without playing a full series on the game.

Check out the playlist for yourself at https://www.youtube.com/playlist?list=PLQSi3zjTHLGIHM8tVt7-9xsfOS2oCScEW

Games are added to my steam curator page over at https://store.steampowered.com/curator/6860437/ feel free to follow over there to see when deal’s on these games are available on steam.

Steam have introduced a new curator system for reviews, where you can post a short synopsys and link this off elsewhere to reviews you have posted such as youtube, or your own website.  It seems a convenient place to keep easy links to all of the steam based game reviews as not only does it link to reviews here but also the steam games and you can keep an eye on wether any go on discount in the store.

My curator page is located at http://store.steampowered.com/curator/6860437/ if you would like to follow and keep an eye on any game reviews I create, this should be easy as it doesn’t require me to post full content there also, just a short statement and then a link to wherever I have posted the main content.

So you can still read here and view reviews I post in video format while also being able to checkout the game for yourself and see the accurate current pricing in your district.