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Browsing Posts tagged steam curator

Dust: an elysian tail is a really fun action platformer with metroidvania elements and levelling systems with a fully voiced story along the way, the gameplay comes through exploring the worlds fighting off a wide variety of monsters along the way as you explore the realms of the world as well as fighting off a variety of bosses.

The game has a very nice artistic palate and the combat is very fun as you learn new moves and discover new abilities which may also allow you to explore area’s previously locked off and perhaps even find secrets along the way, it also includes the obligatory wall chicken joke references within the game.

There is a lot of challenge to be had, and whilst it’s entirely possible to break the game and glitch your floating abilities to be able to zip around the map and fly (and perhaps find some secrets you’re not meant to find until later) this does get a little limited due to your stamina potentials, the variety of enemies is also good as they all come with their own challenges and you can’t simply just mash through everything with your attack power in order to progress and defeat the game so you do feel a level of challenge within the action.

Whilst this game doesn’t seem to be as well known as it deserves it’s definitely a really good and fun title that deserves more recognition than it has, and does come with a well thought out storyline alongside the gameplay which makes it worthwile playing through for yourself to discover.

https://store.steampowered.com/app/236090/Dust_An_Elysian_Tail/?snr=1_1056_ajaxgetfilteredrecommendations_&curator_clanid=6860437

Limbo is a puzzle platformer that changed the realm of the genre by telling story through an artistic narrative adventure, without ever actually having a word or text bubble within the entire gameplay it told the story of a kid on his adventures throughout the world and the perils he faced along the way making his way towards his final destination.

The game did a great job of using lighting and shadowplay to tell it’s dark and twisted storyline of a nightmare twisted narrative as you make your way across the world, starting off with some fairly simplistic puzzles and the well known spider chase sequences as you try to escape it’s grasp and the way it toys with you along the way through to ultimately exploring mines and a series of mind flipping gravity twisting puzzles that you must navigate towards the end of the game.

After breaking ground and changing the way people perceive the genre this game did great things and is a really good game and a fun experience, this is definitely something everyone who’s ever enjoyed a puzzle or a platformer game should give a go as it was definitely a groundbreaking title and remains a really fun and enjoyable experience.

https://store.steampowered.com/app/48000/LIMBO/?snr=1_1056_ajaxgetfilteredrecommendations_&curator_clanid=6860437

Oh…sir is a game that you might have guessed involves crafting the finest of british insults in order to humiliate and defeat your opponent, however it’s not quite as easy as you might believe as there is a limited pool of terms in the center for both players to grab from in order to craft a fine insult against their opponent, so some strategy is involved in deciding what to take and what to leave along with when to trigger your insult as if you fail to craft an insult you will stumble while your opponent capitalises, and the finer the insult the more points you deduct from your opponents health.

There are a few additional nuances along with having a small hand of 2 personal terms to add to your insult, which can be refreshed once per turn by drinking some tea, at the risk of losing something useable to end up with something which can cause you to lose the game, though at times you can find special ending insults with an ! on the end in order to maximise the insult inflicted.

Finally there are a few more intricacies thrown in for good measure such as pushing a point where you repeat a term every play so as to create a combo multiplier (for example constantly pushing yo momma jokes) it starts to grate on your opponent so the combo creates more score deduction the further you push a point, so it might be tactical to grab a repeated term or deny your opponent one over crafting the greatest insult just to get this combo sorted, also finding your opponents weakness and pushing this can also grant a lot of points due to vulnerabilities, for example pushing on an issue of fashion with someone finely dressed might touch a nerve and really insult them, so finding the insults which work effectively against each individual character could be the path to victory.

With online play as well as a single player storyline as well as potential twitch interaction where your viewers can score your insults to determine who crafted the best insult and rate their effectiveness there’s a lot of fun to be had within the game for it’s pricetag, and often during sales it gets reduced to a price that you surely must grab the title for because it’s simply so much fun for next to nothing. The silliness and memes and getting to create such great insults especially against friends or online is just too much fun to miss out on for such a low price.

Get oh… sir the insult simulator on steam now at https://store.steampowered.com/app/512250/OhSir_The_Insult_Simulator/?snr=1_1056_ajaxgetfilteredrecommendations_&curator_clanid=6860437

There is also a sequel for oh… sir the Hollywood roast available at https://store.steampowered.com/app/575330/OhSir_The_Hollywood_Roast/?snr=1_1056_ajaxgetfilteredrecommendations_&curator_clanid=6860437 with added youtuber dlc and a variety of famous faces.

The Stanley parable was a groundbreaking title providing the player with a series of seemingly simple choices, most importantly whether to follow the narrator who is telling a story and effectively telling you where to go in order to progress his story, or choosing to go off the beaten path and explore the other door where the narrator is distinctly trying to steer you away from, and through these series of choices the game twists and turns down a series of alternating narratives, however it’s never quite as simple as choice A or choice B, because there are sometimes hidden alternatives and often the game will not quite reload in exactly the same state as you might expect, so you won’t always simply begin the game at the start of the game.

Through these intertwining and branching narratives the game is found, choosing to obey or break the narrators heart and even potentially ending up in twisted alternative realities with some easter eggs for other games hidden within, this game changed perceptions for a lot of people on what could and couldn’t be done in games as well as breaking perceptions over what would be well received and sell well, and as a result this broke ground allowing for games to push the boundaries further than expectations had been before.

With the number of choices and branchings paths it’d take a few hours to try and find them all within the game, and you won’t get bored whilst you’re messing around with the narrator and exploring the options despite the limited realm of the gameworld as even with the same small ara’s being re-explored over and over again things will seem fresh and different (and often be twisted different realities perhaps with fresh options and maybe even an unexpected third door)

I would recommend everyone gives this game a try as it is a very unique experience and a lot of fun.

Get The Stanley parable on steam now at https://store.steampowered.com/app/221910/The_Stanley_Parable/?snr=1_1056_ajaxgetfilteredrecommendations_&curator_clanid=6860437

Frederic The resurrection of music is a rhythm based game with a similar mechanic to guitar hero games where you have to press the appropriate key on your keyboard (or the on screen keys with a mouse) at the right times to play the tunes as the notes come down the screen towards you, and as a result play the tunes of a variety of genre’s defeating many well known artists caricatures along the way through a hybrid of familiar but remixed and twisted tunes in a more classical chopin style.

The storyline alongside the game is also pretty funny told through a series of voiced artistic cartoon panels telling the story of Frederic chopin having been revived in the modern age on his journey around the world looking for his heart. Whilst the game itself is a fairly simplistic notion as a rhythm music game the music can be pretty challenging to pull of yet fun to play, and the storyline is an added bonus adding a little extra spice into the mix making it more than simply playing tunes on a keyboard to the rhythm.

The series often gets reduced pretty cheap and it’s a really fun title regardless of it’s simplicity because the premise is done well. You can also earn bonuses by pressing keys off the standard keyboard range, and often triggering meme like musical attacks on your opponents when you’re outplaying them, and always ending in a musicality as a mortal kombat pun so there is a lot of silliness and fun to be had, and considering this is always very cheap in sales it’s a lot of cheap fun to be had with both titles, and potentially any future sequels to the Frederic series where I expect the memes to take off to a humongous degree based upon the increase from the first to the second title.

Get Frederic the resurrection of music on steam now at https://store.steampowered.com/app/301190/Frederic_Resurrection_of_Music/?snr=1_1056_ajaxgetfilteredrecommendations_&curator_clanid=6860437

The sequel with more memes and more hybrid tunes is also available on steam at https://store.steampowered.com/app/301200/Frederic_Evil_Strikes_Back/?snr=1_1056_ajaxgetfilteredrecommendations_&curator_clanid=6860437

Killsquad is a twin stick shooter mixed with elements from a variety of genre’s from novarama, and while the game at it’s core remains true to the twin stick shooter experience adding levelling elements similar to moba’s unique to each mission along with the variety in both the level and enemy design as well as the variations in the way all of the heroes play make this a highly polished experience and a game that stands out above others in the genre. Offering a choice of single player or online multiplayer up to 4 player co-op action without throwing overwhelming waves of enemies at you whilst keeping it fun and challenging.

The game has been released today in early access with a roadmap ahead for future plans and expansions, but they wish to see what the community would like and build the game towards what players would like to see as well as fix those elements which don’t work for players and this is a good way of designing the game going forward to ensure the community get the experience they would like from the game. Even saying this the game as it stands seems a very polished experience and while there are a couple of bugs like breaking animations or causing enemies to lose agro if you do specific things (and really actively refuse to fight you) these bugs are expected in early access and bringing them up helps ensure they won’t be an issue going forward.

At present there are 3 main area’s in the game each with their own feel and experience all being very different, and although the enemies are varients of bigger waves of enemies coming in for melee combat and differing long range enemies as well as a few special ones unique to each area the way they do things does feel different enough, and they all look like they belong in their zones where many other games of the genre would simply throw the same enemy at you in each area rather than having the unique variants designed to fit the area.

The zones themselves offer a significant degree of variety beyond simply aesthetics with the factory area offering zones which traverse between rooms rather than simply being sidescrolling as well as incorporating mazelike stairway sections, and it is inhabited by a variety of mechanised enemies who feel like they belong in the factory zone, where the open world zones have fleshy inhabitants that look like they belong in those zones, with cave spiders inhabiting a crystalline landscape full of crevasses and bridges along with natural disasters occurring in the zone and the final zone currently in early access being a deserted wasteland with flying prawns and other wildlife.

There are a number of touches which have been given to the game which normally get neglected such as background elements making the world feel alive from flocks of birds flying by, to machinery working along in the factory area’s. This along with the level of detail put into the animations and mechanics for all of the skills which do vary greatly from each individual character to make sure that they play very differently to each other despite being two shooting and two melee classes they all feel and play very differently to each other.

Many games of this nature would often have a purely cosmetic difference between characters, but you can see the effort made to ensure the heroes play differently, starting with one of the shooting characters having a selection of skills and upgrades which revolve around marking the enemies with your primary weapon to trigger skills on them later, which plays very differently to the other projectile character who fires a ghostbusters style laser beam and fires huge plasma balls as well as providing health kits on demand for any character to use to heal. The two melee classes also play very differently due to one being very fragile with skills designed for dodging and avoiding enemies, whilst the other gains armour for hitting enemies and rewards remaining up close in the combat as well as having an option for an ultimate which provides momentarily invulnerability for the team.

Every run is different starting fresh with a basic hero and levelling up in a mobaesque fashion from a choice of options to tailor the run to what you require for that specific level based upon your team and the dangers you are facing. Providing a variety of choices for level up progression from synergies that will be unique to your hero or skills that may benefit a larger team, it’s down to you to create a build that works for you in that current moment, and as missions are fairly short levelling and progression happens quite rapidly. The choice comes to whether to explore for more enemies and more experience to make the boss easy or rush down the objective to get the rewards quicker.

A roadmap for expansions has been set out showing that new area’s are planned and being designed as well as extra playable characters, and new factions which may be new enemy types or even lead to further levels and layouts designed around them and this along with the fact that they are planning on expanding based on feedback from players as the game develops shows that they are putting a lot of effort into this game to ensure that it is a very good experience. Even as it stands with only a few worlds it’s very obvious that a lot of care and effort has been put in to ensure the game doesn’t feel stagnant and all the heroes, completion tasks and area’s all feel very unique and offer a variety to keep the gameplay fresh which all adds up to the game being a very polished experience and worth the asking price.

I look forward to seeing how the game progresses and what further developments will be coming out, and it would be really cool if they manage to have a huge roster of playable characters all feeling very unique in their styles and skills though I can understand this would be asking a lot especially as you can also change weapons and items on the characters for the missions, and perhaps further skill tree options would be fantastic to allow even greater customisation for runs though the game really doesn’t require any of this to be a very fun and playable experience worth the asking price.

Get killsquad for yourself over on steam now at https://store.steampowered.com/app/910490/Killsquad/ Currently in early access.

Also curated over at https://store.steampowered.com/curator/6860437/

Deadbeat heroes is a frantic action game from some of the developers behind the marvellous miss take, except rather than stealth and puzzle solving to complete the levels this game it’s all about effectively taking down criminals in the most stylish way possible preferably without getting hit, except you aren’t the typical superhero, no you’re just some deadbeat with a special engine attachment on his arm granting you abilities beyond the basic human allowing you to take on crime in the name of a retired superhero.

You can see some similarities with the level designs between this and the aforementioned marvellous miss take, however the gameplay features of this game definitely leave it feeling a very different experience as you have to defeat waves of enemies in a variety of rooms whilst also potentially rescuing hostages for bonus points, though this isn’t essential to complete the levels it may help as it’s stylish to save the hostage right?

Your handheld engine has an additional special feature that allows you to clone supervillains powers which grants you time limited additional skills from freezing enemies to teleporting around the map and a wide range of skills between, some of which are more useful than others but do add variety to the gameplay of the levels and give you a fun way of taking down the plethora of enemies coming to get you.

Bonuses can be awarded for dispatching justice in a room without getting injured, while if you do get injured you’re rewarded with a health pickup to give you a better chance of taking down the next room. The true skill comes in combining running across walls and poles and diving from the skies to take down the villains preferably without getting hit, which is easier said than done when enemies can have turrets, rocket launchers and submachine guns all firing at you at once and while hiding could provide an easier way to win you’re not really doing it in a stylish way unless you’re doing it quick and chaining together those takedowns.

It took me 6 hours to complete the game from beginning to end playing just to unlock all the levels and defeat the final boss, where there are 35 levels all based around an old school London theme with typical british humour injected into the mix as you progress through the story taking down the 10 villainous area bosses along the way all with their own superpowers for you to use against them, and it’s not a true win unless you hit them before they even start speaking… Well that’s not entirely true but that’s a challenge I set for myself for humour and fun purposes.

The game itself can be single or a two player experience and can even be integrated with twitch so anyone chatting in your stream can become one of the hired thugs attempting to take you down along your path to dispense justice on the villainous prime sinister who has taken out every one of the city’s superheroes on his rise to power, just don’t question why it might look like he has the same sort of engine attached to his fist as you… I’m sure that there’s nothing deeper to that lore and that perhaps there might not be a spinoff story potential of what really happened with his rise to power and taking down all the superheroes, and don’t question your retired superhero bosses reasons for this quest and how he’s the creator of your fist engine….

Style is definitely a big part of this game and while it’s a gameplay mechanic it’s also very noticeable in the artwork and soundtrack of the game as it has an old school feel along with it’s cell shaded pseudo comic book aesthetic, it’s definitely a fun and interesting experience and even after you complete the game there’s scope for further replayability trying to get the highest ranks and scores across all of the levels and playing through with your newly unlocked character now out of retirement the only superhero remaining in the city. All of the characters play the same essentially being reskins so choice of character isn’t a limiting factor and unlocks are purely cosmetic, and while they could have given them different skills and added further gameplay mechanics as such I do like that instead they’ve made the powerups drop from dispatched villains in the levels so you can play through and perhaps compete over who gets to collect the powerup on the levels if you’re playing co-op and allow you to go through the entire game with your favourite hero.

I had a lot of fun bashing through the enemies in the frantic action levels and would recommend the game if you’re looking for a casual action brawler with a dash of british humour, or even if you’re just looking for a way to beat up your twitch chat viewers every now and then ;-) There’s plenty of silliness and the action gameplay is on the right level not being too easy whilst also being fun and giving you that feeling of wanting to keep retrying until you get through the game, and the boss powers do add variety between the area’s giving you more mechanics to play with whilst keeping the core game feeling, along with area’s becoming more difficult adding further and harder challenges the further you get into the game so I would definitely recommend the game as a purchase.

Get deadbeat heroes for yourself now on steam at https://store.steampowered.com/app/614090/Deadbeat_Heroes/

Some games I wanted to play but didn’t do a full series on, more and more games will be added to this playlist with one off gameplay video’s so if you want to check out the links to the games you’ll have to go to the individual video for that game, however this playlist will show off many games which perhaps have more simplistic gameplay that wouldn’t need showing in a full review, or just some games I have got in bundles in the past or just something I want to show off a little without playing a full series on the game.

Check out the playlist for yourself at https://www.youtube.com/playlist?list=PLQSi3zjTHLGIHM8tVt7-9xsfOS2oCScEW

Games are added to my steam curator page over at https://store.steampowered.com/curator/6860437/ feel free to follow over there to see when deal’s on these games are available on steam.

Steam have introduced a new curator system for reviews, where you can post a short synopsys and link this off elsewhere to reviews you have posted such as youtube, or your own website.  It seems a convenient place to keep easy links to all of the steam based game reviews as not only does it link to reviews here but also the steam games and you can keep an eye on wether any go on discount in the store.

My curator page is located at http://store.steampowered.com/curator/6860437/ if you would like to follow and keep an eye on any game reviews I create, this should be easy as it doesn’t require me to post full content there also, just a short statement and then a link to wherever I have posted the main content.

So you can still read here and view reviews I post in video format while also being able to checkout the game for yourself and see the accurate current pricing in your district.