Rants, Raves And Reviews

Browsing Posts published in March, 2020

Lumote is a cute and colourful puzzle platformer set in a persistent neon world where your aim is to change the colour of your surroundings from red to blue, and through doing this different elements will react differently towards you, and you will solve the puzzles in order to progress through the game.

The game does a good job of teaching you how to interact with the elements rather than telling you outright, and you will discover how the various parts of the world react in ways you can use to solve the puzzles, from pillars which take on your colour to be planted in giant flowers to patches of flowers which grow or retract inwards depending on which colour they represent, and introducing further elements like coloured lasers, floating platforms, squid creatures and large moving beasts you can use as a platform but have their own minds.

Pacing of the game is pretty well done and tells a story without actually using words as the cute noises and camera pans show how your takeover of the world is effecting the source of the red, and being a persistent gameworld at all times you can look around and see how elements far away are acting in different parts of the game.  New elements and ways to solve the puzzles are thrown in fairly regularly and you definitely feel the challenge ramp up as you progress through learning how to use the new pieces to solve the puzzles and ultimately take over the world in your colour.

New game plus does exist in this game so there’s always an excuse to go through again, perhaps as red taking the world back, though I can’t confirm if it’s simply a colour flip or if the puzzles are different due to the nature of how red worked in the first playthrough as I did break a puzzle towards the end of my play, and whilst a fix is in a dev build I didn’t want to risk losing my progress changing to this, so I will await a main build fix, but the game is fairly robust and I just got unlucky to discover the one bug in the game that would prevent completion by dropping an element off a level in the most unfortunate spot most people wouldn’t take it and then leaving the level so it saved it permanently to spawn there.

I really enjoyed the game and though I blasted through most of the puzzles the game lasted around 5 hours for a single playthrough, and your time may differ.  There are achievements to make it through without dying and also to complete new game + so if you’re an achievement hunter there’s plenty of reason to go through another run, and it’s such a fun and enjoyable experience I can see why people would wish to do so. Even if you simply buy it for one playthrough though the game is fun and well made and lasts long enough to justify the price tag so I would recommend a purchase and a play, especially if you’re into puzzles as this one is a little different to most and done in a very cute artistic manner.

Get Lumote for yourself on steam now at

Braid is a colourful time bending puzzle platformer with an interesting storyline drawn in a cool artistic style set across several worlds where the nature of time is questioned and twisted throughout changing the ways in which time interacts with you and how you can manipulate it to your advantage to solve the puzzles, from time only passing when you move to being able to rewind aspects of the level whilst remaining outside of time’s influence in a bubble world of your own.

This is one of the classic puzzle platformers that I believe everyone should own as it’s very well done and also hides a number of secrets within the game hidden outside of the realms of the puzzle world and the game boundaries as you might expect them to be formed, as well as having a narrative that twists time in on itself and questions your role as the hero of the story ultimately.

There are several hours of gameplay to be enjoyed and many thought provoking puzzles in each world as well as the hidden secrets to discover, and even a speedrun mode to add further challenges to those who’ve already played through and completed the full adventure to completion. And perhaps a secret or two to be found within the prologue scenes at the end too.

Get braid for yourself on steam now at

Twitch have recently enabled viewers of twitch channels to unlock even more emotes, alongside the special hype train and seasonal emotes they seem to now be doing, but a viewer can also permanently unlock emotes by donating bits to their favourite streamer, and whilst this seems rather hidden and not visible on pages this can be a fun way to allow your viewers to gain access to emotes without having to dedicate themselves to a monthly subscription to your channel to retain access to emotes.

So how do they work?

Starting from 1000 bits, every bit level unlocks another emote that a viewer can use, and after having donated that many bits to your channel in their lifetime they will gain access to that emote to keep and use forever across twitch, all affiliates and partners will have access to the first 3 levels of emotes at 1k, 5k and 10k bits respectively and unlock all future levels once there is a viewer who has donated that many bits in their lifetime to your channel, so encourages further donations should they desire to unlock even further emotes.

The channel user has full customisation over these as they would any sub emote, and can create whatever emote they desire whether it be monetary related or something fun and different and maybe a little special as a reward or just taking advantage of the extra emote slots they’re something that the content creator will choose.

Once you’ve unlocked access to them, they will have the same prefix as the channel for example indela3 is my heart emote, and work in the same way as any other twitch emote and can be used across all channels after being unlocked, and you will never have to maintain a subscription to keep access as they are yours to keep forever once you have them.

So how do you set them up?

Here’s where it gets a little awkward, because they aren’t accessed from your emotes page where you might expect to find them, instead you have to head over to your bit cheer levels page and starting from the third level you can setup emotes to go alongside the levels as well as the usual badge setups, and after that it’s pretty much the same as setting up a standard emote, you simply upload the 3 sizes and choose a name for the emote and you’re sorted, obviously twitch will have to verify the emote for affiliates but in no time all users who have donated that many bits and the channel owner will have access to these emotes to use forever from this point forward.

My opinion is that they should be a little more special and something fun to use, so I might change mine from the temporary ones I’ve setup now in order to make them something more collectible and fun to use across twitch, and as viewers unlock future emotes you can involve them in the emote creation process ensure they know what’s being made get their inputs on what they’d like to be able to unlock, and carry them along for the ride, as after all they’re the ones who’d be unlocking them so ensuring that they’re something they’d like to have access to and play with across twitch is the best idea, and who knows you might even get some extra bits and donations as a result of making something that your viewers really want to play with as emotes. I do particularly think this is a great idea for smaller channels like mine because people can get permanent access to emotes without having to dedicate to a subscription so it’s a cheaper overall option for lifetime emote access, which also builds loyalty and inclusion in chat.

I of course welcome anyone to suggest any emotes they would like in my channel and I will endeavour to make them for you, and I welcome you to come visit my stream and check it out and maybe join in the fun and grab an emote for yourself over at