Rants, Raves And Reviews

Browsing Posts tagged game

Full playlist of the shutshimi lest play with new video’s added to the playlist as they are released. A fun and frantic action game available for just $1 and coming to steam in the first half of 2015 with extra awesomeness and other unspecified advancements.

Either way the game is a lot of fun and you can get it now from for $1, what more can you ask for? Crazy thumbnails and random babbling? Watch my video’s and you’ll see plenty of that, and the odd hat or two.

Shutshimi is a frantic action packed shooter game from neon deity games, with an emphasis on the crazy, random and surreal. This is just what you want from a game of this style and manages to get the perfect balance of an approachable shooter that remains challenging without simply being a complete bullet hell throwing everything at you on screen while you dodge in pixel perfect fashion to get through the wave (although this could potentially be a very horrible hat you could find in the future, and the action does ramp up to rather extreme levels in the end game and victory laps)

All of the action in the game is split into 10 second(ish) segments including the shop time so you have 10 seconds to choose your item, which is easier said than done when you consider that the flavour text and item picture are completely randomised further adding to the fishes 10 second memory. If you successfully choose a good item finding the appropriate piece of text this can also result in your goldfish getting so excited that he leaves his previous items behind in a giddy rush to escape the shop with what he feels to be a steal (if he didn’t already steal it considering you never have to pay anything for the upgrades)

The dev has mentioned that there will be additional content in the steam release but even as it stands this game is perfectly fun and replayable, if you consider the fact that action continues after you complete the game in victory laps and that potentially steam workshop could introduce additional enemies, bosses and items that the devs even don’t consider (and don’t forget the plethora of fantastic game bending hats) this could be one of the best games you could purchase in 2015 in terms of value and replayability. runs can be fast and frantic so you’ll always be able to find time to jam in “just another run” and try to beat your high score, or that of your friends with potentially online leaderboards.

I think it’s a pretty obvious buy if you enjoy what you see and enjoy games of this nature, if you need further convincing feel free to check out the links to any of the lets plays on the main site to see the action for yourself and how many people are enjoying the game, and it definately gets a glowing radioactive thumbs up from me (not that I give any sort of rating scheme, but its a positive!)

Let go and embrace the crazyness and be a drunk fish on a party rampage for a few minutes recounting the story of how your home was invaded by the entire ocean, sky and cherry cola and how you had no choice but to go on a gun totting rampage eliminating everything in your path. You know you want to.

Just get through is a very fun procedurally generated trap and hazzard avoidance platformer with one very simple aim, to just get through the levels alive. You begin with 10 each of tnt and lives and have to make these last throughout your entire journey through the game, this is easier said than done but can be bolstered by finding extra throughout the world as you progress.

To make life a little easier you get a choice of power-ups throughout the process which can be anything from finding extra tnt/lives in the world or a simple quick 1up now to keep you going.

The game is very inexpensive at £3 and will give you many hours of gameplay, especially if you add the fact that the game includes a built in sandbox mode and also allows you to input user generated levels (which added to the steam workshop community could generate a number of meatboyesque levels which you can sight read and add to the fun)

The game is fairly simple but you can often get the most enjoyment out of the simplest thing, and considering everything is generated fresh every playthrough no two runs will be the same, so everything will stay fresh for longer. If you’re up to the challenge you should check it out for yourself.

Available to purchase now on the developers site, and coming soon to steam.

Brawlhalla is a free to play game on steam, taking much of its influence from super smash brothers but available on the steam platform. Lacking the appearances of popluar characters or special abilities it instead focuses on fast paced brawling combat with the aim to gain as many points as possible before time expires.

It can be a little difficult to see how long is left in the match, but as long as you’re playing to win and going for the brawls it won’t matter so much what the score is as hiding to run down the remaining few seconds isn’t necissarily the most fun tactic in the world just for a win.

The item pool is set depending on which character you pick, with community items such as the spike ball, horn, bomb and sticky bomb’s while other items such as the sword, guns, hammer and flying spear are drawn depending on which character you choose. Each character has 2 items in thier pool and it appears to be setup for unlockables and perhaps even paid cosmetic differences in order to support the free to play scale, wether this will be pay to win with stronger items only available for cash purchase or unlockable with in game currency remains to be seen as these features are yet to be available, and wether or not all characters are permanently unlocked or on the usual rolling free schedule with a few available each week and purchasable for permanent unlock also remains to be seen.

There does also appear to be minor differences with the characters too besides just the weapons with thier own stats but essentially this makes little difference in the actual combat, at least none I can notice.

Things may change in future updates as is inevitable in any beta gameplay review, and especially as there is to be the free to play and the paid supported elements yet to be decided, because for the most part free to play games don’t tend to remain completely free with nothing purchasable in any form.

However that said there is no requirement to ever make a purchase, and it is a fun to play game which you have a good chance of joining the beta right now via

If you cannot wait for a response and invite to the beta you can also join now via a purchase of the premium kit via steam, which includes in game items of mammoth coins (inevitably for use with in game purchases) as well as skins and “more” which could be added at any time for the founders pack, available for £9.99

The marvelous miss take comes out on the 20th, it is an entirely mouse driven heist game over 25 levels and 5 chapters. With all of the gameplay options essentially that is 150 different puzzle floors and around 8-9 hours of gameplay and possibly more if you want to rerun to get all of the paintings and 100% the game.

The story is set around miss take trying to get back her aunties artwork after it was stolen by an art fiend changing the will and taking the lot, nievely miss take sets out in the stylish life of an upper class cat burgler, taking only what is hers and doing it with style. Not all of the artwork ends up in her gallery which is the hub world for access to the different levels, some must go to her home, or perhaps even sold to fund her lifestyle (essentially the level would become cluttered if everything you took in the level went there and taking just one painting would be too easy)

You can see that there are some artwork’s that remain untouched, although there are optional masterpieces that you can take, presumably in typical revenge style of taking the most prized posession of the fiend who took your aunts work, and to throw the scent off you directly for the crimes.

The game is well designed with stylish flair, very colourful and challenging yet fun and addictive keeping you coming back for more and retrying levels in an attempt to get all of the outcomes, beating the par time, taking the masterpieces etc, and with the extra ways of running the floors that you unlock later such as clearing out the remaining artwork at night during lockdown with most routes gated off and making it harder to progress whilst the focus is on stealth and not being spotted during this time or later when you return to clear out the safe’s for (*redacted plot spoilers*)

I think that this game even has a great potential to be a tablet or phone game, perfect file size with a great easy to use interface with everything being driven from the mouse and depending where you click and what you click, either to move stealthily or run, whistle for distraction, or throw objects with varying effects. Levels are fast paced and ramp up the challenge between chapters to a good degree, adding additional enemy types and even more difficult challenges each with thier own subtle features which you can exploit to speed run the levels and get all of the loot as fast as possible.

The game kept me coming back for more, and I would definately recommend a purchase as this is very accessible and anyone can jump in and out of gameplay and suit either someone who wants a casual distraction, or someone who wants to sit and get addicted and go through the entire game in one sitting.

The artwork is very clever, with faded scenery outside in a blue tone so it doesn’t distract but gives the essense of a living city surrounding you and not just being in a puzzle room, everyone loses thier hat while running, and while you have to retrieve yours it would be a fun achievement to collect the guards hats and escape the floor.

Note that footage shown is from a special press preview build, so there may be changes in the final version, some noted will be that bystanders will have more variation from the current clone everywhere, additional resolution options to ensure everyone can play, along with some minor tweeking to artwork etc. Saying that everything already looks great to me and fits the styling of a classy mischievous cat burgler of the time. Even the music is rather fitting, with elevator music playing while stood waiting on the second floor, and changing to fit the different “modes” of playing the levels, and everything feels very smooth and refined.

You will notice subtle art pieces such as blue fox statues as a nod to TRI, another rising star game, and perhaps even other nods that I have missed or am not aware of.

I found the game fun and definately recommend to anyone who likes what they see in the gameplay footage shown.

Purchase on steam at

Tri is a first person puzzle adventure from rising star games and rat king entertainment. Inspired by games such as portal and q.u.b.e this game throws away shooting enemies and replaces it with the ability to interact with the world, in this case the power to create triangles in the world.

As you progress through the game you learn more about how the great ikean people existed and how thier fox gods friendship suffered with the madness that insues from greater control over the triangle powers, and you yourself gain greater control over triangles from initially being able to simply place and destroy them through to being able to manipulate light streams and traverse walls and defy gravity using them.

The game is very well designed, not only through the artwork which looks like an old oil painting, and the background effects which subtly change depending on your environment and add to the tension of being high up during your exploration process, but also continues through the puzzles themselves. The puzzles are well thought out and cannot simply be blundered through, you have to put a little thought into some of them into how you can use the triangles to manipulate and navigate your environment in order to progress.

There are surprises in store, including early on where the fox god decides to be a little mischievous and flip gravity in the room you are in completely bending reality and leaving you to discover a new way out of the room.

If you enjoy puzzle games then this is a definate purchase for you, and £12.99 for a game of this nature isn’t a lot to ask considering the ammount of effort that has gone into the design and how much enjoyment you will get from the game. The game should last at least 5 hours of gameplay, maybe more depending on how much exploration you plan to do in getting the golden idols for the additional bonus content and full completion, and by purchasing you encourage the designers to make more games and even sequels.

If you like what you see in the video then you should check out the game for yourself and explore the mysteries that lie within the great temple of the fox gods of the ikean people. Just try to avoid jokes regarding the creation of dorito’s and salsa dipped dorito’s, without such a clear palate you would lose your triangles within the scenery and not know which ones were suitable for traversing, all part of the efforts in accessibility that are shown throughout the game from the steps through gaining powers and throughout the entire game with a gradual difficulty curve. Some things that most people would take for granted, but clearly done right in this game.

Available now on steam £12.99 RRP

Frozen synapse is one of the games I recommend through steam curators, it is a turn based strategy game played entirely online.

With different game modes from extermination of the other team, to hostage rescue, capture the flag and even a “how far do you think you can run accross the course before being eliminated” challenge there is quite a lot of gameplay on offer from this seemingly simple strategy game.

Play is formed accross usually 8 rounds, with planning phases for both teams and then the excecution is calculated online and shown before the next round of planning to hopefully lead to an outcome of victory for your own team.

There is a single player campaign but this isn’t the main draw of this game, and really you should see it for yourself to know if this is for you or not. Watch the video and make judgements for yourselves.

I definately recommend it and have got many hours of enjoyment from the game.

Rive is the latest game from Two tribes games usually known for puzzle oriented games, and more recently an open world sequel to toki tori in which they spent several years perfecting the code and game in order to provide an open world exploration puzzle experience where you don’t gain new powers but gain knowledge throughout your exploration on how you can interact with the world and cause things to happen around you. It was a very good and well designed game which unfortunately wasn’t recieved as well as it deserved to, partially due to a steam sale release date and getting lost amongst that, but also partially because of confused loyalty offers via a prior humble sale.

This aside the code behind toki tori 2 has been adapted, so it keeps all of the visual aspects such as multi layered elements and great exploration, but instead of being puzzle based this is a platform shooter action game, promising to be very open world but with obvious progress gates with elements you can only gain from exploration and defeating bosses for new upgrades.

Also being built on the toki tori 2 engine means that there will be the inclusion of the level editor in a very simple graphical format allowing the basic user to create thier own levels, or even full seperate adventures, and with the steam community sharing system these additional levels will also be online available for anyone to download to expand thier playtime potentially infinately beyond the main game.

No word on a price point or length of the game at present, but with such expansion possibility and such a smooth and playable game at such an early stage I believe two tribes are on to another winner with this one, hopefully it will be planned for a better release date which won’t get lost in the draft of sales and usual seasonal steam related hijinks, and get the audience it deserves.

You will have to excuse the lack of sound on the video, problems with my recording software, and also footage freezes and unsmooth frames, these aren’t issues when playing, and you can also turn down settings to lock to 30fps and create a more smooth experience, and also a good base for lower powered machines to still be able to play and enjoy the game.

I will hopefully bring you a better video closer to release when more content is available and a full review can be made on the final copy of the game, but definately looking forward to seeing progress.

I spotted blade symphony and new immediately that this game had potential to go far based purely on viewing the video alone, and after getting my hands on the game I can see that this still rings true.

What is Blade Symphony?

Blade symphony is a game made by puny human games, an independant game company who just by reading the disclaimer at the bottom of the page you can see have a sense of humour as obtaining copyright permission to publish this video involved hunting down a custard filled mouse using leg booster, which is no easy task I can inform you.  I however managed to succed and I am glad I took on such an epic quest.

The game itself is a 3d fighting game, sure there are a lot of those about but this is more about skill and execution rather than mashing the buttons to win, as gameplay rewards timing and using the right move to counter the enemy.  And the combat itself can range from 2 – 32 players in one combat arena (correct at time of print, and 16 of these can be AI bots) which could result in some hectic and frantic battles, especially if there happened to be an epic movie hero style mode where one has all the power and everyone piles into him as lesser minions attempting to take him down.

The game stands in an early access format through steam at present, which is a good thing, as currently there is a great deal of polish to the visuals, moves and the game itself.  On top of that early access gameplay means the developers would like to hear from you, anything you feel can be added to make the game better, or suggestions for new move sets, or game modes, they will listen and try to incorporate them into the finished product (provided they fit the game and aren’t just ridiculous or impossible to programme)

Another big feature of the game, apart from the ability to perform skilled close combat fighting is the fact that every aspect is fully customisable, not only with the swords, masks and clothes available in game, but with steam workshop you could create, or choose someone elses creation to have a truly unique character, perhaps fighting with a giant dripping cod whilst wearing a robotic bunny suit like donny darko’s imaginary best friend.  That would be pretty cool, oh and you can also play as a break dancing yakuza

Elements in the level appear to be destructable and interactive, although gates are clear level edges as opposed to somewhere you can bypass so it would be good if there was some way of visibly noticing this like a huge rusted lock of some form, and there are occasional boundry issues where it appears you should be able to traverse the environment but hit an invisible wall but this is early access so this is acceptable but something to polish for the finished product.

How is the Gameplay?

The gameplay is very polished even in this early access state, particle physics and water reflections do not slow down the game even with recording software running, there are a few minor issues of invisible walls and situations where you can find yourself floating in the air if you jump some places on the map, and on one level there is a circular stair case that is just a phantom, but these are minor things you expect in alpha/beta phases of a game.

The game engine itself is based on a 3 tier combat system, where you switch between balanced to either fast or heavy attacks depending on your situation and your opponent to chain together the best combo from a selection of 40+ moves, with special wall running and other abilities available this can make combat difficult to master but rewarding for those who do, and allow combat to be dictated by whoever is the most skilled not whoever picks the player who can chain button mash silly kick move that doesn’t allow you to stand up after you’ve been floored once.

This should allow for a more rewarding and more enjoyable combat experience, and although there isn’t the realism of bushido blade’s cutting of limbs to disable your opponent the gameplay is still focused around realism and allowing true mastery of the blade itself to be the primary gameplay mechanic, it is even in the title itself as achieving the syphony of your blade and your body will allow you to win.

Key Features

  • Steam early access, so the devs can incorporate features to create the best game possible
  • £11.99 Early access price 2 and 4 packs have been mentioned as something the devs would consider (which would come with discounts, and let you get your friends in for some heated battles)
  • Skilled combat, where the weapon choice and timing influences the gameplay result, not the biggest button masher
  • Purely cosmetic unlockables, all moves and weapons are available to begin with so outcomes will result on skill and not who has unlocked the best gear.
  • 5+ characters with 3 fighting stances and over 40 move combinations each.
  • Very Detailed and Varied maps

What would I like to see added?

In its current form bots aren’t present and this would be something to add, and I note that there is a training mode which will allow for people to practise thier game style against a training dummy of some form in order to master combat and timings (maybe some distopian machanoid training dummy that is static but can hit back etc would fit in with the developers humour style)  also if there were easter eggs to see in maps this would be something minor but really cool, bring it to life a little with maybe a custard filled mouse hiding in a corner that if you catch it and kill it explodes in custardy goodness?

I have been thinking before I noticed this game that I would like to see a modern version of battle arena toshinden, bushido blade or another fighting game of this style because they had some particular elements I enjoyed in a gameplay stance that aren’t around today.  So rather than just copying those games or seeing sequels I would suggest those particular features could be added into this easily.

The first feature is the side rolling as seen in battle arena toshinden, sure there is side rolling in this game but its linear to your character, I would like the circle dodge around that takes you slightly closer to the enemy and is a good way of dodging but keeps you in the combat range ready for the next flurry of attacks rather than it taking you out of combat, although both types of roll can remain as a forward side roll could initiate this while a simple side roll is the evasive version to get away, leaving the player questioning which type you are performing adding the the skill ceiling to master

The next feature that would be good in this game would be to add the ability to dash, and also the maps are so detailed and so good it would be nice to see some form of exploration between levels, for example you could escape into a different arena if you run away enough, or you can knock back the enemy through a part of the scenery to go to the next area in a fully traversable multi environment location.

The ability to lay traps would be a very ninja trope, and any additional skills of the sort, they do have the ability to wall run stated, maybe there could be area’s you could hang on the cieling or from the scenery to get the jump on your target.

One very special feature I would think would make this game jump from being a £12 game to a £30-40 premium title is if the single player story had something last sceen in ergheiz or tobal no1 which was the dungeon crawler style fighting game, with the bots and generic enemies to combat on your way down to meet the inevitible finish.  If done right this could make it an immensely brilliant title and something that stands out from the modern fighting game in every aspect.

Challenge features, if there was the ability to challenge a specific player to a duel while in free for all, maybe as a special feature when someone is particularly dominating you to earn respect points or bow out as a forfeit this would be a fitting honour based feature to go with this game, but also in the traditional sense there could be challenge maps where you have to perform specific tasks in order to proceed and earn some extra in game bucks for cosmetic unlocks (and steam achievements)

Okay so how do I get the game?

Blade symphony is available on steam early access for £11.99 at  I would advise you watch thier video as well to see much more skilled gameplay and moves that I could not perform at my current skill level, and also to see how the game progresses.

I welcome challenges from new players so I can play against some equally unskilled combatants, and we can learn together how to achieve blade syphony.

Gameplay of Super Monday Night Combat, from the beta, through the invitational, and possibly beyond depending on if I play it, as I play it more videos will be added to the playlist, but not posted on my blog as new posts, so if you want to see if new video’s are added subscribe on youtube.