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Woven is a story driven point and click adventure game around a metalic flying creature which finds itself thrown into a woolen world where there is an immediate bond of friendship with stuffy, a toy elephant of sorts and the two of you set out exploring the world and meeting new creatures and finding new colour patterns along the way.

Narrated much in the style of dr seuss the quest is narrated along the way, with rhymes of the chronicles unfold while you play. Yes that was intentional, so you can see what I mean with the rhyming and it is definitely intended for a younger audience and it is nice to see a friendly colourful world to explore and a good setting for a game for children as most of the games you see released these days tend to be much more adult and action packed where this is definitely an adventure for the younger audience, and a good way to play and learn with each animal part having it’s own skillset to solve mild puzzles in order to progress and based on a disneyesque theme with mild danger and dark elements not too scary for a younger player but enough to add a motion of tension and excitement to exploring the colourful world.

The game is still in kickstarter phase and as a result not fully developed, but essentially as it stands the story revolves around discovering why the metal creatures are invading the woolen lands and what this might ultimately hold for our two characters each with their own skill sets and learnable abilities.

There is a demo available on the kickstarter page and there isn’t long left, I was hoping to have my better pc in time to get better footage but there were problems and that had to be sent back, but check out the page there for updates and more information about the goals and what you can get for your funding of the project.

I think it’s nice to see something aimed at the younger market in modern times and would be an ideal game for a younger child as a first game perhaps, learning about animals as well as being entertaining but hopefully not too scary, saying that disney/pixar movies themselves these days have scarier concepts at times so this should be no more of a worry than any of those.

Support the kickstarter for woven at https://www.kickstarter.com/projects/1355836783/woven-solve-puzzles-by-reknitting-your-character

Human Fall Flat is a physics based puzzler in which you take control of bob, a morph like character who you can paint to any theme or meme you desire as you explore the 8 dreamscapes of the game. Obvious similarities have to be noted to gang beasts and your character as the control and shape of the main character are obvious however where gang beasts is a multiplayer adversarial brawl in human fall flat the objective is to make your way to the emergency exit through any means at your disposal, and while there are obvious laid out paths with a little human ingenuity there are a plethora of intended and unintentional ways to progress through the game.

Since the alpha two extra levels have been added along with an expansion on the castle level along with additional plans to add steam workshop functionality which could lead to unlimited dreamscapes and puzzles as well as the possibility to create your own scenario’s, even without this though the main game itself will take around 6-7 hours in a single playthrough so if you go through a few times having fun experimenting and exploring the different area’s and ways to solve the puzzles there is a lot of replayability in the game, and if you have the capability there is local co-op as you can take control of an extra bob along with a friend which adds even more ways in which you could get around the obstacles that stand before you.

Each dreamscape has it’s own theme both in the level design and the methodology in which you can solve the puzzles, with simple box and button puzzles, manipulation of platforms, levers and switches along with brick walls to knock down! and even electronically themed levels with batteries and vehicles to drive. The range of items and solutions also means that steam workshop compatibility will allow for any creative idea to be realized due to the diverse range of puzzle items available for use in the gameworld with little difficulty.

If you want to create your own bob however this can be a time consuming process depending on how clean you want the final look to be as lining up paint jobs without accidentally painting on another surface can be a little difficult, and if you don’t have a good webcam, especially if you try to use an android cam service putting your own face on bob might not be as ideal as if they had the ability to simply upload a photo and resize this to fit bob’s face, but with a little human determination you can make this work, my personal second bob did take 2 hours to get right and still didn’t match what I would have liked for facial clarity!

Other features include adventure mode upon completion of a level however this is currently not as intended as bob will be unconscious on the floor while you move the camera around which doesn’t allow you to make mini-sodes much like on the remote control’s as bob lays sleeping on the job rather than moving with a dynamic camera and not even attempting to spawn a second character fixes this issue at present, but the developer is still working on some features and there may be more that happen in the future that aren’t available at the time of release of this review, but without all of these the game is a very fun game, even in a second playthrough finding new things and still enjoying traversing the levels again I can definitely recommend a purchase especially if you like what you see as there is a lot more fun in playing the game than simply watching someone else play.

Get Human Fall Flat on steam now at http://store.steampowered.com/app/477160 with a launch retail price of £12

Life is strange episode 5 Polarized has been out for a while now and did polarize people in many ways with some hating the whole series as a result of how the game ended and some still loving the overall theme despite how it ended, however many seem to have missed the possible explanations for why and how things have gone as crazy as they did in the final episode through the natural plot progression.

This review will contain heavy spoilers so I would advise simply buying the game and checking it out for yourself if you wish to avoid these spoilers, however if you have played and completed the game or don’t mind spoilers feel free to read on, in the meantime you can find the game at http://store.steampowered.com/sub/56692/

Episode 5 begins in a natural position captured by jefferson waking up from being drugged at the end of the last episode and attempting escape, it is worth noting how jefferson establishes that max has this way of staring blankly into space as though daydreaming perhaps as she always has and how under his drugged state allows her to fall into her daydreams feeling them to be real, and how the entire game has been max’s way of escaping what has really happened to her. There are many points in this episode where she “escapes” the dark room by focusing on photo’s to enter their timeline and enact changes allowing her to escape, however in a drug induced state these could easily be explained away as a daydream especially as in every instance within the game no matter what she ends up back in the dark room with jefferson even when reality had no way to establish her ending up there poorly explained as jefferson burning her photo album, however this was in a halted timeline so having escaped and not been his victim this should never have occurred unless she never escaped the room other than in her mind.

Max does initially manage to escape to a perfect possible reality in which she has won the everyday heroes competition, where the other entries in the gallery are more heroic themed photo’s like firefighter’s, people training for running, pets etc, however max’s wall of selfies somehow wins the competition perhaps simply for being award winning jefferson’s prize student, or as it is max’s delusion of true happiness of course she won the competition, however a nosebleed quickly reminds her that arcadia bay is doomed and she cannot stay in this reality. These nosebleeds continue in the darkroom with jefferson noting how it must be a result of using too high a dosage of the drugs to incapacitate her and leave her malleable. Don’t forget that in previous episodes in the rewind you can hear voices stating to “stay with me max” as though she is dying and attempted to be coaxed back to life.

To save chloe once more she rips up her prize winning photo, which she had always ripped up in the original timeline before “altering” thing’s with her powers in order to save chloe’s life in the first place, her childhood best friend who she had not had a chance to reconnect with since returning to town, who’s death in the original place may have lead her to investigate the situation in a similar manner to the main game plot but on her own and to investigate why nathan shot her and the unraveling plot from there leading to her inevitable kidnap by jefferson for snooping.

So why do I believe she is still in the dark room and always has been? There have been far too frequent opportunities throughout the entire game to “sit” at every opportunity as though it is a common theme that you’re always sat down in thought, and while jefferson was photographing you he kept the dose rather low, but at this scene just prior to “escaping” he notes how it will be the final time she will have to listen to one of his lectures knowing it will be the last time she is conscious and alive. It is at this point when she has the needle to her neck that miraculously she is saved by chloe’s stepdad cop, and being heavily induced by the sudden drug overdose she enters the storm itself attempting to save the residents of arcadia bay on the way to the diner to see warren in order to be able to save chloe, however altering the timeline on this occasion doesn’t result in escape or reality forming to her will instead she awakes back in the classroom again, with jefferson wanting her to say how chloe deserved to die, how her selfies are shit etc and max’s subconscious states how she doesn’t want to say any of the options provided however her drug induced compliant state means she has to make one of those options before she can leave the classroom which itself has reminders that max is in fact “dead” already, and after getting out of the classroom she enters the corridors of her dorm (and perhaps symbolic of her mind and memories) with kate talking like jefferson’s puppet stating how max was responsible for her death and everything that happened to her as though he is roleplaying her or saying these things to her on the floor as she slips away as jefferson had liked kate as his new muse and felt max’s interfering prevented him taking it further.

After a few crazy corridors with the facts of rachel, haunted memories of victoria and her own life and time’s flashing through as selfies on the wall the drugs overdose really starts to kick in with time flowing backwards while max moves forwards and everything being woozy before everything goes dark and she’s hiding from a plethora of jefferson’s coming to hunt her down and take her back to the dark room, now unfortunately she follows the symbolism that escaping the light is staying alive, perhaps as he flashes a flashlight across her eyes checking if she’s alive or even the possibility that someone has discovered her body perhaps on the side of the road where she begin’s the game attempting to revive her, but rather than go into the light and awake she hides from everyone and everything following the road to the lighthouse at the end of the tunnel, which if she was actually going into the light could be considered holding onto life but she does avoid it at every turn sticking to the dark. There is an optional bottle hunting mission here which can even be accidentally skipped without realizing, perhaps symbolic of your own torture trying to find that fifth bottle in the first place! However you once again return to the familiar seated position, where if you escaped and examined your chair you will note max “still feels the bind’s” as though she never escaped and was still tied up in that chair in that dark room.

Reality begins to unravel further as the drugs take further hold, as you find yourself escaping reality within the snowglobe sat on chloe’s mantelpiece seeing yourself perform the actions you had made in the past, although knocking off the snowglobe and shattering it would have been a fitting snap from this scene transition to the next it’s not essential as max passes onto a room trying to find the combination from a million possibilities carved into the walls. If you find the combination it leads to a diner filled with all of the people significant to max with an etheric reality outside of the diner filled with all of the other meaningless souls which may have passed.

The diner is a mirror of symbolism for judgement in death, filled with all the people you’ve helped in life and those you’ve wronged to sit in judgement over your eternal soul, and you can hear the voices echo out to you some questioning why you didn’t help them and others thanking you for saving them or helping them resolve issues in their life which leads me to wonder whether there might have been a perfect possible ending to the game hidden away in which you help absolutely everyone there and turn all of the voices positive and perhaps allowing you to leave the diner and escape back into the room and take down jefferson once and for all with him being in shock at you surviving the overdose. However instead you talk to yourself the only true judge over your soul as to whether you are deemed worthy of heaven or deserve eternal damnation in hell, this perhaps is mirrored in your actual decision at the end of the game as you move on from the diner to watch the last moments with chloe you shared flash by as though your life was flashing by in the last moments before death, heading into the lighthouse at the end of the road, of course you return to a reality within the storm with chloe to face the final decision as to who to save.

The end choice here is rather a silly one and does render the entire game pointless as regardless of who you saved and what you did in the game everything is the same if you choose to save arcadia bay, you get the happy ending with everyone alive and happy, even kate regardless of whether you saved her or not. This does fly by in a flash though, with flashes of photographs quickly explaining how jefferson was taken down somehow by simply not saving chloe this resulted in him being arrested and kate never jumping! Ending on chloe’s funeral without a word being uttered as life fades away, and focusing on max’s face looking into the light perhaps happy fading away to heaven, whereas if you choose to save chloe you have doomed arcadia bay and everyone in it to utter destruction and you know that no matter what you will always be fighting to save chloe over and over never learning from your mistake as the world and universe continues to rain down destruction wherever you go hurting the lives of everyone around you and destroying the entire world for the sake of one life who never should’ve lived, truly creating hell on earth and always being in danger and with something to lose which you would always have to protect.

I do feel the ending could have gone better but if it is explained as either passing away peacefully or continuing to defy the reality of the situation as the drugs rage through your system to an inevitable painful death the crazyness at the end can be explained away, and this is the only way it leaves room for a sequel season, as if you are max again following on with the time travel abilities she knows she can’t change anything for fear of causing catastrophe’s or she fights on in a universe falling apart keeping chloe alive and neither would make a good game, however a narrative where jefferson (or someone else) has kidnapped a new victim knowing or not knowing they were kidnapped and drugged trying to come to terms with it (perhaps realizing later and actually having a chance to escape depending upon the choices made and the information gathered) could make for a good second season, and jefferson noted himself he wanted to kidnap kate again, so perhaps season 2 could focus on kate having been retaken by jefferson trying to figure out what is going on and using time travel abilities to gather the facts and attempt to wake up and escape from her inevitable fate. This would make a compelling second season and allow for different narratives and timelines and different effects and influences, as max was influenced by the stormy weather for her dreams perhaps kate or whoever is the new victim would have other thing’s going on around their delusional state.

Those who have played season 1 would also for the most part be unaware of what was going on as they took the time travel ability for granted and didn’t question the possible natures of realities within the game, so a reveal that she is kidnapped later would be a good twist to the plot and this allows for a narrative world to be established without having to be fully influenced by the factors of the first game as for the most part it was all in the delusional state of max’s mind as she slipped away inside jefferson’s dark room. If the victim was kate obviously thing’s could take on a more biblical front as she is very religious and takes influence from her experiences and thought processes, and the game could even begin with her in the hospital recovering and perhaps believing she has been granted these powers by god to change things for the better and that her life was spared for this very purpose.

Of course I am expanding and theorizing heavily on what could be coming for season two as nothing is known but simply following max would not make a compelling game it does need to be a new protagonist and with a reasonable explanation for what is happening, and in my opinion max dying in that dark room from that final overdose is the only thing that explains why the walls of reality collapse as much as they do, and the symbology used within the game at the end fits the theme’s of dying and the end of life far too well for there to be any other explanation. Go play life is strange for yourself and explore the game and experience the plot and the emotions as that is the point of a narrative game such as this, and make up your own mind as to what is going on.

The full season of life is strange is available on steam at http://store.steampowered.com/sub/56692/

The classic binding of isaac has had some free dlc added since the launch of rebirth that most of you may not be aware of, adding “eternal” bosses and enemies which add an ultra hardcore mode truly pushing the limits over what is possible within the java engine version of the game, you think you’ve beaten the classic? Not until you’ve mastered the eternal edition and beaten all of the eternal bosses and things truly have gone to hell.

Although eternal enemies have a white aura to them they are far from angellic, instead being the hardest version they could possibly be, double the health, faster, stronger and with more tears you will need the extra eternal hearts they drop as getting to the end alive is going to be a true challenge in itself and passing any floor undamaged on eternal mode must surely be deserving of a medal.

If you haven’t encountered the binding of isaac at this point essentially the game is a top down twin stick shooter, but with a twist where the theme of the game is a very twisted and morbid story about a child and his fears coming to life through the most horrific twisted enemies. Each room locks you in with randomly generated floors and enemies based upon the progress you have made so far, and with upgrades that blend together to make further twisted abominations of your own body and weaponry every run is truly unique and you can sink thousands of hours into the game easily without getting bored trying to get every unlock and finish the game with every character.

Floors are generated from two versions with procedurally generated layouts so although you can expect the majority of enemies to be familiar to that floor the layout and items within will never be the same, and occasionally you will be faced with rare enemies which do not belong there! Within every floor there is a golden room requiring a key which contains a free random upgrade/item to use and a shop which you can purchase something to help you on your quest to victory, sometimes there are libraries and curse rooms and even arcades which can help you on your way, or waste your time, money and health and it is that mechanic along with whether you are overpowered for a floor and want to explore everything for maximum benefits or rush to the next floor after defeating the boss which keep things interesting between runs.

Other secrets are included in the game such as devil and angel rooms as well as truly secret rooms which I will not spoil in this mini review, but I do find in my gameplay video’s. These add strategy to the use of your items and health as well as the way you play a game to try to turn a losing run into one that you could possibly win.

Check out the eternal edition of binding of isaac as this is different in some ways to the current afterbirth game, although with the binding of isaac afterbirth++ you could incorporate many of these features and even create a truly twisted version of the game as everything is modifiable within that game and you can even create your own enemies, bosses and items so definitely check that out as well.

Get the original binding of isaac eternal edition on steam now and see if you can 100% the game store.steampowered.com/app/113200

Brawlhalla is a FreeToPlay online multiplayer brawl game for steam where action takes place with up to four players fighting in frantic button mashing combat on a single screen.

There are a variety of characters each with two specialised weapons which you can collect in level making all of the characters unique as well as their individual stats as the weapons all have their own individual playstyles leading to people often specialising in one particular character.

There are daily challenges, unlocks and cosmnetics to purchase as well as the fast paced brawl action, the game is very fun and this is my playlist of gameplay video’s

Checkout brawlhalla on steam now store.steampowered.com/app/291550

Zombie Kill Of The Week Reborn is a 2d zombie defense blaster action game where you face endless hordes of the undead with limiting conditions from being in a tiny room to a rapidly depleting ammo supply on weapons which may prove ineffective for the task at hand.

The action is very fast paced and the waves progress very quickly which is what you want in an action game for a little light relief, there are unlocks including the ability to call in AI partners to assist you in the carnage and help keep you alive one wave further along with more game modes and levels to unlock. If you fancy a blast you can also invite a friend to join you in online multiplayer to help survive the carnage together, or perhaps leave your friend to get chomped by the horde while you make your escape through the now unlockable door to get a decent weapon and make good your escape without them.

Every 10 waves or so there are boss creatures such as the yeti or the terrifying were-banker and each drop an upgrade if you are lucky enough to take them down.

Check out zombie kill of the week reborn for yourself on steam store.steampowered.com/app/342300

Cluster truck is a first person physics puzzle game where you have to jump from truck to truck avoiding the obstacles of the level in order to reach the goal, but it is not as simple as it seems, as a plethora of trucks all on random trajectories can create a cluster truck of a situation. You have the ability to slow down time in order to make things a little more manageable and this can also have effects upon how fast the trucks reach moving obstructions in the scenery.

The game is still in early alpha and this is where you can keep up with the footage of my gameplay through the alpha and as the game progresses to completion, even at the early stage the game is very challenging and fun, and you can see some of the modifications and mutators which will be available and are planned for implementation to add a bit of spice to the game for replayability once you have completed the main challenge of simply completing the levels.

Check out clustertruck for yourself now at www.landfallgamestudio.com/clustertruck

I can’t escape darkness is a first person exploration puzzle dungeon crawler, where you fall down a hole into a procedurally generated maze where your aim is to stay alive and find your way out of the darkness.

Escaping however isn’t as simple as this as not only are you surrounded by danger at every turn but you also have limited supplies, with a torch that is quickly running out of batteries and only the basics you have to explore the area to find supplies which will help keep you alive long enough to escape the dungeon. There are secrets to discover and many ways to die and fail in your attempts to escape.

The game is difficult but not unfair so it will keep you coming back for more, you could save and continue frequently to avoid the permadeath measure however this might make the game a little too easy to defeat in one run. The game is more designed for you to fail and learn why you failed and avoid dying in the same way again in order to finally find your way out of the dungeon and this is the best way to play for the most enjoyment, the save feature however is useful for if you have limited time and wish to save and continue playing the same run later without rushing in to your death when looking for all the secrets needed to escape.

The game would be ideal for virtual reality but even on an ordinary screen the mood of the darkness and the sounds which you will hear will immerse you into the horror theme of the game, and it is a very enjoyable experience.
Check out I can’t escape darkness for yourself on steam now http://store.steampowered.com/app/346090

Human fall flat is currently in alpha but is already a very playable and fun game, if you are familiar with gang beasts the character movement is very similar to that game however rather than being a multiplayer combat based experience this game focuses around the puzzles that occur in the life of a human.

Your human much like in real life can be painted and dressed in any way your imagination see’s fit, of course in the alpha he is naturally drawn to the cap bearing lifestyle, and this may remain the fact throughout the full release of course but you can still paint said cap in any fashion you see fit, and perhaps even disguise it as a flattened egon spengler do?

Humans start out in this world struggling to stand up and walk, and this may be the case in the game as your human tends to be a little unsteady on his feet, perhaps the result of heavy drinking, but this adds to the challenge of keeping your human straight without falling off the ledge as you look around, this of course is essential as orienting your human revolves around the control gained from looking around, and each arm can be moved easily using said feature to grab items and move them to solve puzzles (or perhaps even trash a certain room within the game)

In the alpha the game begins with humorous tutorialisation video’s hidden throughout the levels with remote controls and witty comments as you solve puzzles such as pushing a button to open a door, the game does get a little more complicated as the puzzles step up from box to pad to open door puzzles into complex find a way to get that part of the scenery loose to swing across this chasm in order to progress further into the game. I would presume the final release would continue the witty humour later into the game and provide more objects to interact with, it has been stated that there will definitely be at least one further area to play around in.

The levels themselves begin rather linear however there are hidden secrets even in the early levels before things really open up to allow multiple paths and solutions to the puzzles and that’s where the replayability comes in, as there is plenty around to mess about with and find hidden secrets you never knew existed as you explore further and play around with objects you didn’t think would do anything.

The game was quickly greenlit and will be coming to steam soon but if you can’t wait you can purchase the alpha directly from the developers on their website. When the game is fully released I will do an update and show what is new to the game and a proper review video.

If you enjoyed the look of the game go buy a copy for yourself and do remember there will more features and at least one extra level in the full steam release!

Go vote on the steam greenlight page this game’s great https://steamcommunity.com/sharedfiles/filedetails/?id=556443937 human fall flat greenlight.

Find out more about human fall flat at http://www.nobrakesgames.com/human/

Currently in early access expect there to be improvements and refinement so take any issues raised with a grain of salt as pointing out area’s for refinement means they’re more likely to be resolved before full release and not be an issue at all!

The game itself is already in a very playable and fun format, being a first person shooter based around the lore and characters of the ghost in the shell stand alone complex series. The menu currently hints to there being plot points besides the simple multiplayer online combat, however without any plot the game is very fun and utilizes the universe well with think tanks in terminal conquest, and the enemy soldiers having essentially been downloaded into by the operatives and taken control of for the use of the combat.

This is one of the good unique features of the game, where the enemy operatives are all identical and you cannot identify until they use their skills which operative you’re dealing with and as a result they could pull out any skill, such as thermoptic camouflage, drones and turrets, arm based rocket launchers, thermoptic shields and more at present. Some of these are transferable to your teammates through skill linking which makes tactical simultaneous useage a tactical method which could take your enemy down with ease and precision.

At present there are three game modes, being team deathmatch where it is the first to score 10,000 points which wins, and essentially you only get 100 points per kill regardless of the “additional points” for shutting down and performing killstreaks, or other special modifiers which grant extra points for regenerating your skill but seem like they should count on a deathmatch scoreboard.

The second game mode is terminal conquest where the aim is to be the first to 5 terminal captures or push to the end of the map (3 points) often this game mode is currently imbalanced and once you’ve captured a point with the aid of a thinktank it can be very hard to stop the momentum gained, also maps are asymmetrical meaning often one side is favored for reasons of their advantage on the map positioning.

The third game mode at present is demolition where much like cs:go you have one life per round and the target is either to plant or defend against a terrorist bomb attack, and is often won simply through elimination. With two targets choosing where to defend or attack is often the tactical problem of this mode and offers the greatest challenge at present as people aren’t as likely to simply rush in like fools getting themselves killed as the consequences are that they have to sit out the round as punishment. Faster paced than cs:go the rounds score a first to 6 out of 10 swapping at 5 points from defense and offence to the other.

Additional modes and unlockable characters may be available, and it has been stated that all weapons would be only unlocked through in game earnt credits rather than money credits which would only go to cosmetic items like skins other than in perhaps special rare dlc.

More game modes, maps, characters and unlockables as well as bug fixes will occur over the game’s early access period and I will cover these and do a full review on release, note that in game frame rate is also smoother than my recording shows and is completely seamless without jumps, stay tuned for updates as they come. The balance issue has also been addressed so teams outnumbering you in matchups will not occur as they previously did.

Get ghost in the shell stand alone complex first assault online on steam now http://store.steampowered.com/app/369200